I’ve had a rather unplanned dip back into WW2 wargaming these last few weeks, and it’s resulted in quite a bit of model painting and building. This all started when I read Cryptonomicon by Neal Stephenson, one of those books I’d always meant to read, which sets half of its action in the WW2 years. This made me look into the new edition of Bolt Action which had been released since I last dipped my toes in the period, and also look into the other much talked about game for the era which is Chain of Command. Turns out Chain of Command had also just released its second edition, and having seen the game played on youtube in the past I was sufficiently interested to pick up a PDF of the rules from the publisher and start reading.
After reading the rules, I decided I really liked the look of Chain of Command (CoC) and I wanted to play it. Now CoC bases its armies on historical formations rather than the more Warhammer-like unit customisation Bolt Action offers. In Bolt Action, squads/sections have a minimum size, and extra models and special weapons are purchased to fill them out. The job of the list builder is to build a army that is functional and fits into the points limit. This often means under strength sections, as extra models get shaved off to upgrade another section to get an extra LMG etc. In CoC the platoon you select is as per historical records and there is little to no customisation available, so sections are full-strength, special weapons are as per historical kit out etc. This meant my Bolt Action armies were not quite playable in CoC and required a few more models to be painted to get there.
I started working on getting two of my armies up to scratch: my 2ème DB (i.e. my Free French Armoured Division), which needed (and still needs I’m not quite done!) quite a few more models to bring it up to a full strength Armoured Infantry Platoon, and my late war Germans who only needed a handful of models to make them into a Panzergrenadier platoon. I’m planning on making my North Africa forces CoC compliant but that requires a fair bit more work as they’re much smaller for now.

First up, my Free French needed a lot more officers (very important in CoC), so I picked up the Warlord Games US Army Platoon Commanders set which has the four models you see above, cast in their “Warlord Resin”. The models were all one piece and quite easy to clean up. The detail on them was quite nice and they were easy to paint (in my usual slightly speedy manner employed for historical models).

I also added a Browning .30cal team, also from Warlord (this one a metal set), and I also painted the remaining crew member of the Perry Miniatures mortar team I painted as part of my first batch of models for the army all the way back in 2022! Bolt Action tends to default to 3 crew for a lot of weapons (presumably for game balance), while CoC sticks to historical numbers, so the mortar should have 5 crew all up – which means I still need to make another crew at some stage!

I still need a few more models to get the army game ready, namely some regular infantry as well as a second Browning team. I’ll work on them soon so I can play a game!

As mentioned above I also painted a few more Germans to make that army ready to play, which meant painting two more MG42 gunners. I also painted up a medic model I had, this one not required by the game but is an available support option and I liked the model!

Finally, CoC is a pretty token intensive game, and I’ve been in a token-making mood recently (I made a whole batch of custom tokens for Netrunner recently and that kicked off something in me!) so I started making tokens for the game. Most of those aren’t ready to show so I’ll leave them for another post, but what I do have ready is what are called Patrol Markers and Jump-off Points in the game. These are used for a pre-game mini-game that determines the starting positions of both armies.

The patrol markers tend to be bigger (I went for 60mm diameter) and the jump-off points smaller (I went for 30mm). The patrol markers need to be able to be marked as locked so I made them double-sided with a locked side and an unlocked side. The translations are all mine so hopefully they’re right (I’m confident about the French one at least!).
These are made by 3D printing simple discs and (2D!) printing the designs on some self-adhesive photo paper. I made the designs in Affinity Designer (an Adobe Illustrator alternative that I heartily recommend). The only parts I didn’t make are the map of France (SVG from https://simplemaps.com/svg/country/fr) and the Airborne (From Wikimedia commons https://commons.wikimedia.org/wiki/File:British_Airborne_Units.svg). I made a set for all of my armies as I was enjoying myself quite a bit making these. Left to to right, top to bottom: Soviets (I don’t have any of these but my regular opponent does!), 8th Army, Afrika Korps, Germany, 2ème DB, British Airborne.
I look forward to giving the game a go, it looks like a really nice way to play the period. I’ve organised to have my interested in WW2 friends to come over for a game in the next month or so, so I’ll be doing some preparations for that until then. I’ll most likely be playing a practice game by myself beforehand to get across the rules properly so might turn that into a battle report for the blog.






































