Normandy Reinforcements

I’ve had a rather unplanned dip back into WW2 wargaming these last few weeks, and it’s resulted in quite a bit of model painting and building. This all started when I read Cryptonomicon by Neal Stephenson, one of those books I’d always meant to read, which sets half of its action in the WW2 years. This made me look into the new edition of Bolt Action which had been released since I last dipped my toes in the period, and also look into the other much talked about game for the era which is Chain of Command. Turns out Chain of Command had also just released its second edition, and having seen the game played on youtube in the past I was sufficiently interested to pick up a PDF of the rules from the publisher and start reading.

After reading the rules, I decided I really liked the look of Chain of Command (CoC) and I wanted to play it. Now CoC bases its armies on historical formations rather than the more Warhammer-like unit customisation Bolt Action offers. In Bolt Action, squads/sections have a minimum size, and extra models and special weapons are purchased to fill them out. The job of the list builder is to build a army that is functional and fits into the points limit. This often means under strength sections, as extra models get shaved off to upgrade another section to get an extra LMG etc. In CoC the platoon you select is as per historical records and there is little to no customisation available, so sections are full-strength, special weapons are as per historical kit out etc. This meant my Bolt Action armies were not quite playable in CoC and required a few more models to be painted to get there.

I started working on getting two of my armies up to scratch: my 2ème DB (i.e. my Free French Armoured Division), which needed (and still needs I’m not quite done!) quite a few more models to bring it up to a full strength Armoured Infantry Platoon, and my late war Germans who only needed a handful of models to make them into a Panzergrenadier platoon. I’m planning on making my North Africa forces CoC compliant but that requires a fair bit more work as they’re much smaller for now.

First up, my Free French needed a lot more officers (very important in CoC), so I picked up the Warlord Games US Army Platoon Commanders set which has the four models you see above, cast in their “Warlord Resin”. The models were all one piece and quite easy to clean up. The detail on them was quite nice and they were easy to paint (in my usual slightly speedy manner employed for historical models).

I also added a Browning .30cal team, also from Warlord (this one a metal set), and I also painted the remaining crew member of the Perry Miniatures mortar team I painted as part of my first batch of models for the army all the way back in 2022! Bolt Action tends to default to 3 crew for a lot of weapons (presumably for game balance), while CoC sticks to historical numbers, so the mortar should have 5 crew all up – which means I still need to make another crew at some stage!

I still need a few more models to get the army game ready, namely some regular infantry as well as a second Browning team. I’ll work on them soon so I can play a game!

As mentioned above I also painted a few more Germans to make that army ready to play, which meant painting two more MG42 gunners. I also painted up a medic model I had, this one not required by the game but is an available support option and I liked the model!

Finally, CoC is a pretty token intensive game, and I’ve been in a token-making mood recently (I made a whole batch of custom tokens for Netrunner recently and that kicked off something in me!) so I started making tokens for the game. Most of those aren’t ready to show so I’ll leave them for another post, but what I do have ready is what are called Patrol Markers and Jump-off Points in the game. These are used for a pre-game mini-game that determines the starting positions of both armies.

The patrol markers tend to be bigger (I went for 60mm diameter) and the jump-off points smaller (I went for 30mm). The patrol markers need to be able to be marked as locked so I made them double-sided with a locked side and an unlocked side. The translations are all mine so hopefully they’re right (I’m confident about the French one at least!).

These are made by 3D printing simple discs and (2D!) printing the designs on some self-adhesive photo paper. I made the designs in Affinity Designer (an Adobe Illustrator alternative that I heartily recommend). The only parts I didn’t make are the map of France (SVG from https://simplemaps.com/svg/country/fr) and the Airborne (From Wikimedia commons https://commons.wikimedia.org/wiki/File:British_Airborne_Units.svg). I made a set for all of my armies as I was enjoying myself quite a bit making these. Left to to right, top to bottom: Soviets (I don’t have any of these but my regular opponent does!), 8th Army, Afrika Korps, Germany, 2ème DB, British Airborne.

I look forward to giving the game a go, it looks like a really nice way to play the period. I’ve organised to have my interested in WW2 friends to come over for a game in the next month or so, so I’ll be doing some preparations for that until then. I’ll most likely be playing a practice game by myself beforehand to get across the rules properly so might turn that into a battle report for the blog.

2ème DB – Vehicles

Back this time with the other half of the army! The 2ème DB being an armoured division, it couldn’t go without some transports and armour support! I tried where possible to base these on real vehicles, although limitations in reference photos and the model kits meant I had to get a little creative in some places. I also had limited suitable decals for the division so did a lot of the marking painting by hand which was an interesting challenge! It looks a little rough in places but I just tell myself a lot of the originals were hand painted too so let’s say it’s appropriate! The divisional insigna is from decals by Company B, which I was glad to find as I was not looking forward to having to paint those by hand! The other decals are from the kits themselves.

My goal was to represent elements from the 9th company of the RMT (Régiment de Marche du Tchad), known as “La Nueve” due to the large proportion of spanish revolutionaries in it. The half-tracks are painted as elements of the 9th company and the M8 as part of the support company of the 3rd battalion (that the 9th is part of). The M10 tank destroyer is painted as the Siroco, part of the RBFM (Régiment Blindé de Fusillers Marins), a tank destroyer regiment crewed by gunners from the french navy.

Half-Tracks

Brunete
Santander
Guadalajara

The half-tracks of La Nueve were generally named after important events of the Spanish civil war, and the names you see above all appeared on half-tracks of the company. I read that the soldiers of the company were allowed to paint the spanish republican flag on their half tracks, and interpreted that as a replacement for the French flag usually found on the half-track doors, but I have no idea if that’s correct and if they were all consistent or not. After painting these I found a photo in one of my reference books that had the flag on the side of the bonnet instead of the door, so that may have been more correct, but I quite like the look of them on the doors so wasn’t too worried! These models are by Warlord Games/Italeri.

M8 HMC

Porthos” I had no reference images of, but I had some from others of the division so took a gamble on what it might have looked like! Porthos, and as you might expect Aramis and Athos made up the M8s of the 3rd Battalion of the RMT and therefore presumably would have supported La Nueve.

The model is a resin and metal kit by Warlord Games.

M10 Tank Destroyer

Siroco is probably one of the more famous vehicles of the divisions, famous enough that this Rubicon Models kit came with decals for it! I still used the Company B emblem to keep everything unified, and still had to paint the tactical markings (the yellow Y over blue background) by hand as there were no decals for that in the kit.

The kit did not come with crew member models, so I took a spare Warlord Games US soldier model I had and built him to fit in the turret. Presumably the rest of the crew are down below for some reason! You’ll notice this crewman’s helmet has crossed red anchors instead of the yellow anchor present on all the others. This is the emblem of the RBFM.

Painting-wise, all these vehicles were done in the same manner:

  1. Undercoat with Vallejo US Olive Drab primer
  2. Basecoat non-green areas (stowage, crew etc.)
  3. Paint on non-decal markings
  4. Gloss Varnish
  5. Decals
  6. Gloss varnish
  7. Oil wash all over with Abteiling 502 Dark Mud
  8. Dot Abteilung 502 Copper Oxide Blue in random places
  9. Wipe all that in a downwards manner with a brush wet in solvent to achieve the streaking effect
  10. Apply thinned down Abteilung 502 Starship Filth in random-ish spots around vents and fuel caps
  11. AK Wet Mud all over the tracks area
  12. Matte Varnish all over

I thoroughly enjoyed painting these models, the Free French markings are quite cool looking and considering at the end of the day these are otherwise just plain green tanks make them stand out quite a bit from “regular” US or British versions of the same vehicles.

Anyway that concludes my foray into the 2ème DB for now! Not to say that I won’t be going back to them, there are many more vehicles of theirs I’d like to do up at some time in the future!

2ème DB – Infantry

After a brief interlude in antiquity, back to World War 2 and Bolt Action, with an army that’s been in the works for a while but never got finished, my take on the 2ème Division Blindée, or Division Leclerc for some, an armoured division of American-equipped Free French troops.

If you read the previous post on the army you’ll realise that these don’t match those very well, and indeed I had a change of heart with regards to their colour, taking inspiration from the very good videos by Sonic Sledgehammer over on YouTube. From that original post, the bazooka team and the mortar team were repainted to match the newer scheme.

The infantry in the photo above are all I’ll need for the 1000pt army list I devised for the army. To follow on are the vehicles. As these are for an armoured division, I have half tracks for all of the squads and some tank support as well.

First up, we have a lieutenant and bodyguard, both armed with Thompsons.

A ten-man rifle squad, with BAR and NCO with Thompson.

A nine-man rifle squad, with BAR and NCO with Thompson.

A six-man mortar squad, most of the time I envision the mortar team splitting off from the rest of the squad who will be manning the machine guns on the half-track.

A bazooka team.

You might have noticed yellow anchors on the helmets of the non-netting covered helmets, and blue patches on most of the jackets. The Osprey book I have on the division has them marking their helmets with a yellow anchor, symbol of French colonial troops. I found a photo of American helmets painted with the same anchor (although in use by other French troops).

The blue mark represents a pin with the emblem of the division often worn by the troops. Both of these I added to make them look a little bit different to regular American soldiers!

I also tried to vary the skin tones I used, as the division had many soldiers from North Africa in its ranks as well as Republican Spaniards that had fled after the civil war.

These were a lot of fun to paint, I found myself quite motivated when I started a got through all of them 5 models at a time, which wound up being a nice batch size. The basing was a bit of fun too, I found these packs of tufts by Vallejo at my local game store and got 4 different types that I randomly scattered on the bases. I found the result looked quite swampy so I added puddles with a product by AK called … “Puddles”! They worked out nicely I think so I’ll be using that on other models.

Unless I get wildly distracted (which is a very real risk let’s be honest!) the next post should be the vehicles to match the army.

In the meantime however, this is not the end of this post! A few weeks back I played a 2000 point game of Bolt Action with some friends and thought I’d share photos. The game had a small force of Germans backed by a couple of Tigers take on a coalition of Russians and British Paratroopers, a very historical scenario as you might imagine.

The game was played on the Normandy board I’ve been working on for a while, you can see the layout above.

The allies ended up taking the win, the game ending with just the two Tigers left on the german side, Although as you saw above, one of them ended up at point blank range of the IS-2, so who knows how that would have gone!

2ème Division Blindée – Support Teams

I’ve had plans to put together a Bolt Action army themed around the 2ème DB for quite a while now, and with renewed WW2 inspiration in the past few weeks I’ve made a bit of time to turn plans into reality. While painting my 6th airborne roughly a year ago I was listening to the audiobook version of Anthony Beevor’s “D-Day: The Battle for Normandy”, and his retelling of the liberation of Paris by the division struck a chord with me. Since then I’ve been gathering research materials and reading up what I can find on the history behind the creation and the actions of the division. The 9th company of the RMT (Régiment de Marche du Tchad) “La Nueve”, so called because it was home to many spanish revolutionary exiles, were first in Paris, and are who I’m going to mostly focus on in this army. This will mostly impact the vehicle painting, as most if not all of the vehicles in the 2ème DB were named, and had those names painted on them. In “La Nueve”, those names were based on important Spanish civil war battles and republican leaders. The division being mechanised there will be many vehicles to paint! I currently have 3 Half Tracks and an M8 Scott for the army, and I’m eyeing off some more vehicles.

These first models are the support weapons I’m thinking of including in the army. I assembled these first as they require the most specific poses. I’ll put together the regular infantry next without having to worry about whether I’m leaving the right parts for the support weapons!

The 2ème DB, as all late war Free French unit, were outfitted by the Americans so I used Perry Miniature’s late war US Infantry plastic set and their matching 60mm mortar metal kit.

30mm Browning Machine Gun
Sniper Team
Bazooka Team
60mm Mortar

The paintjobs are quick, done in two sittings, but should look good enough on the table. I’m mostly excited to get to the vehicles! I experimented with the bases some, trying out for the first time something else I’ve had for a while but never used: Green Stuff World’s Leaf Punches, specifically the oak leaf punch they make. I used dead leaves from the garden as the starting point, punching these small leaves out of them. These leaves are a bit out of scale for these models but I’m quite satisfied with the effect otherwise.