Blogomorph no.2

In which we explore Warhammer Fantasy Roleplay, get a shield delivery, and betray some Dwarfs.

With Heroes Like These, Does the Empire Even Need Enemies

My regular gaming group and I have recently picked up our long running Warhammer Fantasy Roleplay (WHFRP) campaign after a bit of a hiatus (we like trying new games and coming back to old favourites), and we’ve resumed our long journey through the classic Enemy Within campaign for the game. The campaign was first published between 1986 and 1989 and has been a staple of the game’s lineup since then, being reprinted for multiple editions of the game. The version we’re playing is the version published for the 4th edition of the game which is touted as the Director’s Cut of the adventure. The campaign is long, taking up 5 books (each with a companion book with extra materials for those extra keen) and it has taken us quite a while to get to book 3: Power Behind the Throne. This means we’re approaching the halfway point which is both exciting and daunting; there’s a lot more to go.

The game and the campaign are both tremendous fun, there’s a lot of that early Warhammer comedy in the books which mixed with the game’s lethality makes for a really good balance of tension and comic relief. The stakes are high, and the “heroes” (i.e. the player’s characters) somehow keep achieving great things while looking like they’re one step away from disaster the entire time. I won’t mention any details for fear of spoiling the campaign for others (and please if you’ve played it, stay away from spoilers in the comments, a few of the players do read the blog!).

I’m a big fan of what Cubicle 7 have done with this 4th edition of the game. It has some really neat mechanics such as the Advantage rule, which effectively rewards doing well in fights and gives cumulative bonuses to dice rolls as long as you keep doing well. This might sound a bit unbalanced on paper and it absolutely is, but this is a good thing. It has this great habit of making fights finish fast once a side has the upper hand which is an excellent feature. No toe to toe slog until someone runs out of hit points à la D&D here, just quick brutal battles that keep the story moving.

I can’t compare it too much to the older editions (1st and 2nd) of the game as the only other edition I’ve played was the Fantasy Flight 3rd edition, which was a complete departure from the early system. Instead of the percentile system that 4th went back to, 3rd showered you in cards and components and had you play a sort of board game to keep track of your character. I came across a video of Quinns Quest that describes it as a tabletop World of Warcraft which I suppose is pretty close. It sort of made sense at the time as I picked up new releases and slowly grew the game, but I have to say now looking at that box full of cards and tokens I have no idea where I would even start to try to pick it up again, it is absolutely overwhelming.

Not pictured are: some more cards, more different kinds of cards, and twenty-ish softcover books.

The good news is that sea of tokens has since been put to good use in other games; you’ve seen them on the blog used as markers for games of Silver Bayonet and Midgard.

I’ve recently managed to find a sensibly priced copy of the 1st edition of WHFRP, so I look forward to sitting down with that and reading through to see how it all started.

Shields! Shields! Shields!

As I mentioned last post I was waiting for some shields to arrive so I could finish my Dwarf Hammerer unit. These arrived about a day after I put up said post, so I can only conclude that if I want online orders to arrive sooner all I need to do is post more often.

Shield wall? No, wall of shields!

These shields are a nice mix of the models that were around when I started the game which is early 2000s, and they’re just right for these Hammerer models. The delivery unblocked me and I quickly resumed painting the unit.

Weird mushrooms?

I did find myself with a dilemma though, how best to hold all these loose shields while painting them? The answer: super glue them to some sprue! This actually worked pretty well as a holder, and I managed to paint both sides of the shields easily enough this way. The shields have a small recessed circle at the back which matches up with prongs on the models. These recesses are where I tacked the shields to the sprue, so any offending gaps in the paint were nicely covered by the glue join once on the model.

So here’s the painted unit! The more eagled eyed amongst you will realise that I have nine models pictured here but only had eight shields on the piece of sprue above. If that’s you, well done you spotted that much faster than I did, as I only realised this when I was glueing the shields to the models and suddenly found myself one short…

In the end I decided the champion could have a fancy new shield instead, so I gave him one of the modern shields with the moulded decorations which I could easily just paint with the gold colour.

The rune on the shields is the dwarves letter H, for hammerers, or Karak Hirn. It also looks like the number one which is appropriate as hammerers are definitely my number one dwarven unit.

A discovery I made while painting these models is that paperclips make excellent lid holders for recalcitrant Citadel lids (i.e. ones that keep closing on you). I’ve seen people use those plastic cylinders you get on new brushes to prop pots open, but I always lose mine so it’s not very helpful. What I do always have on hand is paper clips, which I regularly use to unblock dropper bottles (you can see the paint on this one in the photo) and super glue tubes, and as a source of stiff wire for holding components when painting and pinning models.

On the Painting Building Table

Presumably this means I can now move on to the rest of my Dwarf units. Well there is a spanner in the works; my lovely wife bought me some models for Father’s day (last Sunday in Australia), and now I have fresh new kits staring at me from across the room and that is a hard lure to resist…

You better believe some of the dwarfs at the back are writing about this outrage in their book of grudges.

So yes I’m building some very cool new chaos models instead of painting my Dwarfs. The revolving door of shifting interests keeps on turning!

Blogomorph no.1

In which we discover what a blogomorph is, discuss Star Wars Zero Company, and the latest in Warhammer small scale battles: Battle March!

Blogo-what?

You may be wondering what this blogomorph business is about, and quite rightly too! It’s a) my none-too clever portemanteau of blog and lagomorph, and b) my attempt at changing things up a little bit around here. I’ve been wanting to have a space to discuss gaming/modelling topics in a manner lighter than writing full posts about them for a little while now, and tacking these pieces to my normal posts about painting a unit etc hasn’t felt quite right. A good example of this was my attempt a little while back to put in some book reviews at the end of posts (the short lived From the Shelves series). While I enjoyed doing that it felt a bit weird having these posts with two quite distinct themes.

The other side of things I wanted to address was the limitation I’d placed on myself to only post finished things to the blog. While this has driven a lot of progress through my backlog of models, it’s rate limited posts to how fast I can paint. In busy periods this has meant posts dropping to once a month or couple of months in some cases.

Finally, while I quite enjoy writing and would like to do more of it, my post per finished unit format was a bit limiting in itself. There’s only so much you can write about the third unit of goblins you’ve painted in a row.

All of the above has lead me to want to try having two types of posts on the blog: 1. These blogomorph posts, which will be more regular shoot from the hip looks into things that interest me, WIP shots, and such; and 2. In-depth posts where I go deeper into one topic, such as reviewing a full army I’ve just finished, battle reports, full on discussions about games etc. These in-depth/deep dive (undecided on the name as yet), will happen when they happen (i.e. when I have something to talk about!).

The blog is turning 6 tomorrow, which is wild to think about as I did not imagine I would go on for this long. I’ve been enjoying it greatly however and this feels like a good way to welcome 6 more years! I hope you enjoy this experiment, time will tell if it sticks!

Star Wars Zero Company

Zero Company is a new strategy video game that is basically XCOM but Star Wars, and I’ve been enjoying it greatly. I get along well with this genre of turn-based tactical game (it’s effectively the video game version of tabletop skirmish games so perhaps not that surprising). That being said I’ve not played much of the XCOM games themselves which is probably an omission on my part. My favourite entries in this style so far have been the Shadowrun games that were released 10 or so years ago (I recommend them if you like this genre and/or Shadowrun as a setting).

Anyway back to Zero Company. I’ve been enjoying the story so far and the gameplay has been great fun. The battles are tough if you’re not paying attention but not crazy hard which is a nice mix to keep you not too frustrated and interested. A weird (for this genre of game) upside has been the level of the graphics and the character customisation options. The game looks good and you can change a lot of stuff about the characters which has on a few occasions lead me down a rabbit hole of tweaking characters rather than actually playing the game…

For me, a usual side effect of getting into something Star Wars-related is the rising need to paint some Star Wars Legion models. As you start the game, you get to create the leader of Zero Company (called Hawks but that’s pretty much the only fixed thing), and I ended up with a look I quite liked so decided it would be fun to paint a model in that scheme.

The new Rebel Commandos set for Legion has models that are bang on for reproducing my version of Hawks (Fatigues, Twi’lek heads, sniper blaster), so I just assembled this out of the box, no conversion needed.

A quick one-sitting paintjob later and I had successfully expunged my need to paint some Star Wars models (although for how long, we will see…). If you’ve followed the blog for a while you might recognise the basing as matching that of my Imperial army. One of my many project ideas is to make a rebel force that matches those imperials for cool Endor-themed games. That project is now one model strong!

If you can read my horrendous hand writing you can have all my secrets!

I’ve started taking note of my recipes in a notebook as that lets me keep proper paint swatches alongside the paint names, which makes keeping track of mixes and finding matches for paints going out of production much easier. That’s the theory at least, let’s see how it works out in practice.

On the Painting Table

Besides the Hawks model above, I’ve been busy painting some Dwarfs for Warhammer. Recently Games Workshop released an updated edition of the Warhammer Old World rules as well as a book called Battle March which has rules for playing small games of Warhammer (500-700 points). It has modified army selection rules to make games of that size interesting as well as a cool set of narrative scenarios which is right up my alley. Battle March armies are very roughly 3-4 small units and a character which makes for a nice self-contained painting project.

This seemed like a great excuse to paint up some small armies so I trawled through my collection of unpainted models and decided it was time to get paint on some of my old Dwarfs. I’m lucky enough to have quite a few of the middlehammer-era (think 2000s) Dwarfs and it’s a shame they’re still just bare metal, so this seemed like a great excuse to rectify that without being overwhelmed by needing to paint a full army.

The upside of these WIP shots is I kind of need to keep my desk clean or the shame will end me, which is great for productivity!

I’ve pretty much finished the Hammerer unit, but have hit a hurdle: I don’t have era-appropriate shields in my bitz box (the horror!). I’ve since found some on ebay so that problem will be solved once they arrive but it’s been a bit of a hit to motivation (which is ridiculous, as you can see I have two units of longbeards and a character I could paint while I wait).

I’ve had some good luck 3D printing bases for my Midgard models so I thought I’d try to make some for these models. I have buckets of 20mm square bases in my stash, but severely lack the 25mm the current rules ask of these models. They came out pretty good and I’m relatively confident the layer lines will be hard to see once the base rim is painted.

I’m hoping these Dwarfs will make for a nice first “Deep Dive” post when I have the whole army painted up.

Wrapping Up

Thanks for joining me in this blogsperiment, I hope you enjoy the format, it’s been fun to write and I think it hits what I’m after for these which is a nice bonus.

Trip down memory lane: Hunt for the Golden Demon

You might have noticed a decent-sized gap in my posts, with the last post well over a month ago! I’ve been pretty busy with work these last few months with a big project finishing, but primarily my spare time has been taken up with cycling. I’ve signed up for a charity ride in October, which will see me ride 200+kms over a couple of days so I need to get in shape! The ride is to raise money for cancer research, here is the fundraising link if you’re interested in contributing. I used the opportunity of having nothing on the painting table to spend some time refitting the painting setup which put my painting desk out of commission for a few weeks as I 3D printed the new setup – more on that later. Regardless with a window with no new painting to show off, I figured this would be a good time to do a post I’ve been thinking about making for a while: a retrospective on my attempts at display painting and more specifically attempts at the Golden Demon competition.

Hard to believe since I’m so into army painting these days, but for a few years around 2007-11 I was mainly into display painting, and had quite a few cracks at Golden Demon. I’ve never photographed these before which is a bit of a shame as a few aspects of them have aged poorly over the intervening years, but from that we can extract a bit of advice so not all is lost!

The Early Years 2007-2008

I had my first crack at Golden Demon in 2007, and got my first and only result (barring some finalist pins) with a bronze! This was an interesting category they called “Master” where we had to paint the special golden demon model for the year unconverted. You can see the Gold and Silver entries over at the Golden Demon Compendium.

Here he is next to the trophy looking rather chuffed with himself!

Of note (and you’ll see this again on the next model, much worse) is the water. I used PVA for it (I had nothing better at the time!) and while it looked fine at the time it has gone a bit cloudy since then.

Next up is my 2008 entry: Merry from the Lord of the Rings

This model is minuscule so I was pretty happy of the detail I managed to get into it at the time. Funny story about this model, the way Golden Demon used to work in Australia was that you would have a round in individual stores, then the models that did well in that were sent to Sydney for the “proper” Golden Demon event. This model was sent to Sydney and we sat around the Perth Games Workshop store waiting to hear results. The phone call came in and I had won … the Youngbloods (under 14s) category! As a 20 year-old that was a bit of an issue, and we duly called the Sydney store to let them know my model had ended up in the wrong category. They ended up re-judging the Lord of the Rings single miniature category and I ended up with a finalist pin for my troubles.

From an ageing perspective, a couple of lessons from this model: 1) as above I used PVA for the river and that has gone completely cloudy over the years – don’t use PVA for your water effects! 2) The moss I used on the base was nice and green when I put it there and as you can see it’s gone a lovely golden colour now. I believe you can seal moss with some products nowadays to prevent that from happening but I had no idea about that at the time.

The Staff Years 2009-2011

I joined the staff at my local store after that and so needed to enter the Staff category rather than the regular categories. This made trophy availability a bit tricky as the staff category was just a single category judged on top 3 across all the staff in the country and there were some very good painters in the staff at the time. I don’t quite remember which order I painted these miniatures in, but I think this is right:

Eowyn is one of my favourite models I’ve ever painted, she’s gone a bit glossy over the years unfortunately, but given the size of the model I was very proud of the detail I captured there. It was also one of my first attempts at Non-Metallic-Metal which was all the rage at the time.

Lokhir Fellheart is a very cool Dark Elf model from the old Warhammer range. I remember having lots of fun painting this model, trying out a more limited palette. The sculpted waves were fun to do as well. Also some NMM on this model.

This work nob with banner marked a return to a more “realistic” style with metallic paints and some nice grime. I was definitely inspired by some of the French painters a the time which had some really great treatments of metallic areas.

Wrapping up

I hope you’ve enjoyed my trip down memory lane, it’s been fun looking at and thinking about the context of those models. I was lucky to even get a trophy, looking at the standard in painting competitions these days the bar is so high I’m not sure I’d be able to compete.

As I mentioned at the start, one of the impediments to me doing any painting has been my painting desk has been out of commission as I printed new infrastructure. I backed the PaintPal Studio XP kickstarter which is a modular set of paint racks, and got the files a few weeks back.

It was quite a lot of printing, but it’s made for quite a neat setup. I’ve already started painting again and hope to have something to show soon-ish, I’ve embarked on something a little bigger than my usual posts so it might still be a while away.

Canoness Veridyan

If you’re at all associated with the Warhammer side of our miniature hobby, you probably came across the sad news that John Blanche passed away earlier in the month. Needless to say he had an incredible impact on our hobby, his artwork inspiring many of us and laying the course for much of what Warhammer and its dark future counterpart became. It’s easy to see his impact by the number of excellent posts on the topic around the internet (I’m partial to Azazel’s post on the subject, which focuses on the impact of John’s miniature painting articles). For myself, one of my first proper experience of the hobby was reading through the 3rd edition Warhammer 40,000 rulebook, and soon after getting Mordheim and playing that for quite a few years. If you’re familiar with both those books, you’ll understand that John’s art provided a lot of the context as I got to grips with these worlds, and therefore has stayed with me throughout the years as I paint models and play games. On the news of his death I spent a bit of time looking back at those books, taking in at the art that inspired me all those years ago, and deciding that I should channel this energy into some model painting! Luckily for me I picked up the Canoness Veridyan model when that was released quite a while ago (I saw 2016 somewhere), and that being a direct interpretation of one off John’s most famous paintings that seemed like a good way to go.

I initially decided maybe I should try to paint this to display standard, as it’s been many years since I tried my hand at that, but ended up going with the flow and that resulted in a model that’s more like character standard (i.e. slightly better than army painting!). I think I’m just too impatient to paint display models these days, or at least not used to it anymore!

I left the model as is, adding a few elements on the base to recall the original painting (i.e. adding a stack of bones, and a white rat scurrying away).

If you’re unfamiliar with the painting, here’s a photo of a nice print of it I have hanging near my games table.

I really enjoyed painting the model, it was nice to take a bit more time than usual on a single figure. I find painting reds and blacks quite satisfying, and I have to say I had a bit of an urge to do some more Sisters of Battle/Adepta Sororitas models after this one, so who knows maybe that’ll start something!

Steel Legion Guardsmen

As you know I’ve been painting away to meet the 1 Million Miniatures challenge, where I pledged to paint 100 miniatures at my local GW store. Last post saw me get to 91 miniatures, and with a little over a week left I decided to paint up this squad of Steel Legion Imperial Guard troops, which would take me up to 101 miniatures.

I only have 10 of these old metal models, but I decided to paint them as if I was painting an army of them, which suited the speed painting I needed to do for the challenge anyway. With the new Armageddon Warhammer 40,000 set coming out, one has to hope they’re re-releasing Steel Legion miniatures one day, which means I might be able to add to these!

Painting-wise, these were extremely simple and quick. To get a head start on the trench coats, I undercoated the models with Vallejo German Dark Yellow/Dunkelgelb airbrush primer. I then picked out what is visible of their skin in Pro Acryl Shadow Flesh, followed by covering all the leather areas (Masks, straps, books, ammo pouches… there’s a lot of leather on these models) in Wildwood contrast paint. The bedrolls are Vallejo German Fieldgrey WWII, the helmets Vallejo German Camo Dark Green. The gun casings in Vallejo German Grey, and finally the metal areas in Scale75 Black Metal.

I then went for my usual all over wash, but instead of my go to Agrax Earthshade I decided to try something a little bit lighter as Earthshade can be a little dark over colours like the trench coats. Instead I decided to experiment and went for Army Painter Soft Tone. It worked really nicely, giving a nice gradient over a lot of the models. It led me to think that I might get away with minimal highlights on the models – great for army painting. For highlights I simply picked out the raised areas of the helmets, trenchcoats, and metallic areas in their respective basecoat paints (upside of using airbrush primer, you can paint it on when you need to), did a few line highlights on the guns with the German grey mixed with some AK Ivoryand that was it. The final touch was painting the glass on the goggles in Citadel Contrast Blood Angels Red – couldn’t help going for that Fallout New Vegas NCR Ranger look, too iconic!

The basing was simple as well, a thorough covering of AK Sandy Desert texture paint, followed by some MIG Brick Dust pigments. The base rim is Two Thin Coats Druid Flesh.

So with these done, this takes my tally to 101 models, completing the challenge! So what do these 101 models look together you ask? Well I couldn’t resist finding out so I laid them out for a family portrait.

The answer is… eclectic! That’s quite a few model ranges represented there, but I’m proud to say only the Amazons were purchased during this challenge, all the other models I already had and were sitting unpainted in boxes, some for many many years. This then was a great excuse to get some paint on these older models and put a dent in the backlog!

Having the challenge finished is a bit of a weight of my shoulders, I enjoyed painting all these models, but the focus on speed definitely influenced the models I picked to paint, and I look forward to being able to pick and choose what I paint more freely!

Blood Bowl Orc Team

With the deadline for the 1 Million Miniatures challenge approaching (May 9th!) and having been distracted from painting for a bit due to participating in a Vampire the Eternal Struggle tournament, it was time to get back on track and make a dent in the last 21 models needed for me to hit 100.

I’ve painted one Blood Bowl team already during this challenge (the Amazons) as my gaming group is keen to get into Blood Bowl. Another friend was keen to join in but not necessarily interested in the hobby aspect of the game and as I had this Orc team lying around from an old starter set I decided to paint it up for him to borrow.

I’ve been painting quite a few Warhammer and Warhammer 40k orcs/orks recently and decided to changing things up and go for a blue scheme rather than the reds and blacks I’ve been going with. I quite like the look of these, might have to paint some more blue armoured Orks in the future.

Painting process-wise, there’s not too much to write about, this is the good old base coat, Agrax Earthshade all over, highlights type of painting. The skin recipe is the same as my Warhammer orcs.

I enjoyed painting the markings on these, it’s a fun part of painting any orcs/orks, and you can get away with being a bit messy, you can be sure orcs wouldn’t be particularly neat.

These models take me to 91 total for the challenge, just need to find 9 more to do inside the next two weeks and I’ll be all done. Back to the painting table!

Ork Meganobz

Continuing on the 100 miniature target for the 1 Million Miniatures challenge, here’s the next set of miniatures into the speed painting grinder: 9 Ork Meganobz!

I’ve already painted three of these quite a while ago, although in the bright yellows of the Bad Moon clan. This time I went for Goff colours, as I’ve been wanting to paint other clans for my orks.

The paint scheme is relatively simple for these, starting with a silver undercoat, followed by randomly picking out panels in Vallejo Heavy Red, black (Vallejo Model Black), light grey (Vallejo Heavy Bluegrey), and bronze tones (Scale75 Necro Gold and Vallejo Tinny Tin). For a few areas I also added markings like the checkered patterns so characteristics to Orks, as well as other simple shapes.

This accounts for most of the models, but they also have a few more organic areas, such as the flesh and clothes. The flesh was base coated in dark green (Vallejo Heavy Blackgreen) and the pants in brown (Vallejo Chocolate Brown). I then picked out all the wiring in a variety of colours, and did an all over wash of Citadel Agrax Earthshade.

For highlights, started by picking out raised areas on all metal panels (painted or not) with a bright silver (Citadel Runefang Steel). I then went over the red panels with some patchy Vallejo Heavy Red, and picked out the checkers and other white areas with a mix of the base coat (Vallejo Heavy Bluegrey) and an off-white (AK Ivory). I then liberally applied thinned down rusty brown (Vallejo Parasite Brown) all over the non-bronze metallic areas, and a copper oxide colour (Citadel Nihilakh Oxide) over all the bronze panels. For the skin highlights I did two highlights over the base coat, by first doing a 50/50 mix of the base colour (Vallejo Heavy Blackgreen) and Vallejo Goblin Green, then a final highlight of the pure Goblin Green.

Overall I’m happy with the outcome, and thoroughly enjoyed the process. Painting rusty models is always a lot of fun and lends itself well to faster painting as the whole process can be pretty loose. These models take my tally up to 79, so getting pretty close to the 100 mark which is good with a bit under a month left for the challenge.

Ghoulish Speed Painting

I’ve been busy trying to get through the remaining miniatures needed for the 100 target I have in the 1 Million Miniatures challenge. I left the last post at 36, and with just over a month left I needed a bit of a speed boost. Luckily for me I found 29 of the most speed paintable miniatures: Ghouls!

So why are they so speed paintable? Well they’re mostly organic materials, which lend themselves really well to airbrushing and washing, which are two elements that help you get far fast. On top of that, they’re mostly one organic material: skin!

To get these done fast, I leveraged my airbrush to get a terracotta colour base coat, followed by a dead flesh zenithal (from above) spray. I then picked out bones, fur, leather, stone, using contrast paints, and painted over the metal areas.

Airbrushed and contrasted!

I then airbrushed some acrylic floor polish all over them (an old military modelling trick – basically a cheap way to get gloss varnish). Once that was dry (helped along with a hair dryer), I did an all over oil wash with a mix of terracotta, magenta, brown, and a blueish grey to get a brownish purple with some red accents. Again I helped it along with a hair dryer before wiping the oil off the raised areas with some makeup sponges. I then applied some texture paste and grass clumps to the bases and left everything to dry/cure overnight.

Washed and Based!

The next morning I did a brown acrylic wash over the bases, painted the base rims, airbrushed on some matt varnish and painted on some blood effects on their mouths and hands. Overall painting time was approximately 4h split over the two sessions ~2.5 hours before the overnight drying session, and an hour or so for the final touches. So nice and quick for 29 models!

I quite like this kind of painting, it’s quite cathartic to just glob oil paint all over your models knowing you can clean them up after. There’s not too many models you can do this to however. I did do something similar in the past with acrylic washes for the Goblin Town models, but I think I like the oil route better, it’s more controllable and the extended drying time is actually really helpful when doing so many models.

I also tried out my new Dark Eldar scheme on some Wyches:

They’re probably a little rough for my liking, so I might take my time a bit more on the next batch, but they still look nice at table level.

Anyway that adds a nice 34 extra miniatures to my tally, taking me up to 70 total which is a much more comfortable place to be with little over a month to go in the challenge. Let’s see what catches my fancy next!

1 Million Miniatures

Back in December last year, Games Workshop announced their 1 Million miniatures challenge, which has people pledging in their local Warhammer stores to paint 25, 50, or 100 miniatures between January and early May. I figured that would be a fun thing to do so I duly pledged I’d do 100 miniatures thinking that would be a piece of cake (foolish!). I had this great idea that this would serve as a good excuse to paint my Tomb Kings starter set which has 90+ miniatures in it, and skeletons being relatively easy to paint that would be that.

Trouble was, building 90+ skeletons in one shot is actually quite boring, and I quickly found my enthusiasm dwindled to pretty much nothing. Which left me in early-march with just the last two post’s worth of miniatures done for the challenge: the Flagellants and the Amazon Blood Bowl Team, totalling 20 miniatures. Suddenly to make the 100 by May 9th I needed to paint something like 1.3 models a day.

So I switched tack to the methodology that gets me painting the most: abandon all plans and paint whatever I feel like at the time. Hence this post which shows of the eclectic result of the whatever I feel like strategy, but in so doing adds another 16 models to the tally. I’ll show them off in painting order.

First up we have these wacky Goblin Squid Herders and their charges, three mean-looking Squigs!

These models are very fun, and were great to paint. I really enjoyed doing the patterns on the Squig bellies, and felt they were necessary to break up what would otherwise have just been angry red balls with legs!

Next up we have this unit of Empire Knights converted and painted to be of the order of Knights Panther.

I made the cloaks and other fur applications from greenstuff which was good practice (but also really slow, bad idea when trying to paint 100 miniatures, whatever I feel like isn’t always efficient). The paint job on these was quick, although I spent a bit of time on the furs as the signature element of these models. This mostly involved creating the gradient from yellowy-brown to cream on the furs before painting on the spots using dark brown contrast paint.

Finally we’re staying with animal patterns but in a much more synthetic setting with the last entry in this post: some Dark Eldar warriors with a wild (pun intended) colour scheme. I’ll go more in depth on the influences for this scheme in another post hopefully, but long story short I saw some very cool, extremely 80s, Eldar colour schemes in the 1st edition Warhammer 40,000 rulebook and went from there. Some of the tiger stripes are a bit wonky, but I got better as I went along and learned what worked and what didn’t. The scheme is surprisingly fast to paint, mainly because most of the armour is black and I find I can do that black with blue-ish edge highlight look pretty quickly (don’t look too close at those highlights thanks).

I hope you’ve enjoyed this look into the mix of models that made the cut for things I felt like painting in the last few weeks! This is a bit of a microcosm for how I approach this hobby and why if you’ve followed this blog for a bit you’ll have noticed me jumping from project to project all the time. I value the fun I get out of this hobby more than anything else and that means I’m always trying to paint what inspires me. I like to think of it as striking while the iron is hot on an idea.

That might mean I get excited on a project for a few months then stop when I get excited about something else. This might seem unproductive, but at the end of the day I find even if I park a project for a bit, inspiration will come back at some stage and that is the time to resume it. If I push through when I’m not inspired anymore I’ll a) not enjoy myself and b) get a worse result, both of which are things I like to avoid. Anyway that’s enough yammering, I have 64 more models to paint!

Blood Bowl Amazons // Fate Core

I’ve taken a slight detour through the screaming crowds of Blood Bowl fans over the last couple of weeks, as my gaming group decided to get ready for some games of Blood Bowl after the release of the latest edition of the rules. I’ve always enjoyed Blood Bowl, so I did not take much convincing and found myself assembling a freshly unsealed box of Amazons soon after.

I’d sort of kept an eye on Blood Bowl models over the last few years, and was always pretty impressed with the sculpts. Now I’ve put a modern team together and painted it I can say they stand up to that initial impression. They’re great models, with a nice amount of detail (but not so much they’re tedious to paint, which is a great balance).

The specialist players.
The specialist players from the back.

I went for a gold and purple colour scheme for no other reason than I found it pleasing to the eye. The yellow and red feathers were inspired by the artwork for the Magic: The Gathering set Ixalan which has these really cool yellow/red/purple feathered dinosaurs all through it.

The lineswomen.
The lineswomen from the back.

The numbers are from the transfer sheet that came with the set. They also had transfers for the base rims to indicate the player positions (e.g. blitzer etc.) which I’m sure is practical but I didn’t really like the look of that so I avoided them.

I look forward to playing some games with them, it’s been ages since I’ve played tabletop Blood Bowl (I’ve played a bit of the video games in the intervening years). Amazons were very fun to play back in the day and I hope that still holds.

I wanted to show a photo of my setup for batch painting after a discussion with Jeff over at https://kuribospainting.com on holders for miniatures in the last post‘s comments.

As you can see I tack on the models to some bits of branch I’ve cut up into ~4cm cylinders. I find these quite comfortable to hold and they have a nice bit of weight to them (they’re eucalyptus, so quite dense) which means the models don’t topple over. I prime the models like this and don’t take them off till I go paint the base rims. Having one per model is quite practical. You can also see some of the markers and the balls which I didn’t paint yet, I’ll get to them at a later date!

For the second instalment of From the shelves I have Fate Core from 2013.

Fate is a really interesting system that has clearly influenced a lot of later roleplaying games. I’ve played a decent amount of it over the years (although mostly an earlier version, which was part of the Dresden Files roleplaying game). As I mentioned earlier this book is from 2013 and represented a refreshed version of Fate. I’d actually never read it, so it’s been sitting on my shelves unread for 10 or so years. One good outcome of this series is that I’ve finally read through it.

The core concept of Fate is the Aspect system. The way that works is characters, antagonists, locations, basically anything in the game works have aspects, which are short descriptive sentences. These sentences can be used in the game to change what is happening by spending a resource called fate points. For example a player with a character with the aspect “Avid wargamer” could spend a fate point to get a bonus to a roll to do with statistics (this is called invoking an aspect), the player justifying this because their character is very familiar with probabilities. This works for locations too, if a location is “dimly lit”, the player could spend a fate point to get a bonus to hiding. The games master can also use these aspects to make the player’s life difficult (called a compel), for example by making the “Avid wargamer” fail to resist going into a games store when they’re meant to be meeting a friend somewhere else. When the GM does this, they offer the player a fate point which they can spend later for a positive bonus. This whole aspect system is very cool and makes the game really character driven.

There are quite a few other systems to the game but I’m focusing on aspects because I think they’re an interesting mechanic that I’d like to leverage in wargames. It would be quite easy to give aspects to units on the battlefield (e.g. “Bodyguard to the King”, “Want to prove themselves”, “Fled in the last battle”) and give players a pool of fate points they can use to invoke the aspects of their own troops for bonuses, or compel their opponent’s troops to do something negative, but passing a fate point to the opposition in so doing. I think it would be great fun for more narrative games.

From a book writing perspective, I think this is a really well laid out book, with an abundance of clarifications for the reader. The pages above are a good representation of the style of the book, with a rules section (left page), a play example (right page, italics), and where appropriate an example of what the rule looks like on the character sheet. You also have these dark tabs on the edges of the pages that make it really easy to find sections by quickly flicking through the book.

Overall I’m impressed with the book, and really like what the game is doing. In practice my group has struggled with Fate, the system as a whole just doesn’t quite work for us and that’s why we stopped playing it. However it is packed with great ideas and I’ve re-used plenty of them throughout the years and plan on doing so plenty more in the future. Fate has also clearly had an impact on many later roleplaying games, and I find Fate mechanics or ideas all the time when reading/playing other roleplaying games.