Playing Warhammer with Midgard Heroic Battles

I’ve been talking a decent amount about Midgard Heroic Battles over the last few posts, and that’s unlikely to change as I’ve been thoroughly enjoying the game. Part of what’s made it fun for me has been the flexibility and general simplicity of the ruleset. It’s meant that for the last few weeks, units that I haven’t put on the battlefield for years have been taking part in some really fun games.

While most games we’ve played so far have been Lord of the Rings themed, we’ve been wondering if the rules would work well for games in the Warhammer setting. While we enjoy the new Warhammer the Old World rules, they’re quite complex and don’t necessarily make for a beginner friendly game. We have a few friends in our gaming group that are not wargamers (board games and roleplaying games are their usual fare), and haven’t really been interested in playing Warhammer before. They have however been enjoying the games of Midgard we’ve been playing, and have been happy to play more, which is great news for me!

This week I had a few of those friends over and we played a big game involving four armies: a loose alliance of Skaven and Undead against Dwarves and Bretonnians. Two of the players were wargaming novices, one is relatively new, and one is an enfranchised wargamer. I was running the game as a games master. Despite the lack of experience of most of the players, and the relatively large size of the game, we comfortably got through the game in an evening which is a testament to the rules.

The scenario I set up was as follows: the Skaven and Undead armies needed to hold onto a warpstone meteor while the Dwarf/Bretonnian alliance needed to get them clear of it. To spice things up some, I placed four isolated trees on the board (i.e. not on the forest bases), and after turn one revealed them to actually be treemen who were generally opposed to the idea of big battles being fought in their forests and went after whatever unit was closest. Despite this extra chaos the game was extremely close and ended with both sides within a single reputation point of each other (reputation tracks your force morale, if it’s at or below 0 at the end of the turn, you lose the game). The Skaven/Undead forces won the day, but it really could have gone either way.

Overall, the game was a success I’d say, all the players enjoyed themselves, the game was fun, and it generally felt like playing Warhammer without the big rules overhead. What was missing however was some of that Warhammer atmosphere that is generated by things such as wizards miscasting and Skaven wargear blowing up. Midgard as a low-fantasy/historical wargame does not really cater for this out of the box, but it is easy enough to add some house rules to capture this, and I’ll be doing that going forwards.

After this successful foray into playing Warhammer with Midgard, I’ve been excited about the possibilities. As I said in the opener, Midgard is a very flexible game system, and looks to be able to cater for some of the more esoteric things that can be found in the Warhammer setting and are not catered for in the normal Warhammer rules. With that in mind I’ve been reading through the late 80s/early 90s Realm of Chaos books which are probably about as esoteric as Warhammer gets (I’m sure I’ll be shown something more esoteric in the comments!), and having a great time imagining what that could look like in a game of Midgard.

Needless to say some of this energy was redirected towards miniature painting, and in this case towards this Chaos Sorcerer that I found in a case while scrounging for Chaos models for my Midgard/Realm of Chaos plans.

This is a really cool model that was released for Games Day 2010, and that I bought back then. It’s therefore been undercoated in a case for 15 years, and I was well past time I got some paint on him!

I had some fun with the skin (especially the parts with the extra limbs!). I’ve been trying to work on painting darker skin tones and I’d picked up some of the Duncan Rhodes/Two Thin Coats paints made for this purpose (Druid Flesh and Bard Skin). I really like how they worked, although I did feel they needed a touch of extra warmth so I glazed some Citadel Contrast Wyldwood over the top which did the trick.

The model has a lot of nice little details on it which were great fun to paint, the small hand holding the key to the book being my favourite.

I’m sure we’ll see this Sorcerer lead a Midgard contingent at some stage!

A Busy Few Weeks!

As the title suggested, I’ve been busy the last couple of weeks, with some painting and some gaming to discuss in this latest post.

The Gaming!

I have a regular games night with some friends which is usually spent playing role-playing games or board games. The last few of these we had to change the program as a couple of us couldn’t make it, and we decided to get some wargaming in.

For the first one of these I introduced the group to Silver Bayonet and we played through the fourth solo mission of the main rulebook with my British warband.

The scenario had the unit attempt to leave the wilderness after its encounters there in the past few missions, but finding their way home cut off by some bandits (role played by the French Imperial Guard unit I painted a few years back). I didn’t take very many photos as I was too busy running the game unfortunately, so no battle report for this mission. Playing the game was very last minute so I had to improvise some of the terrain as you can see in the photo above, with the river being represented by some shiny blue cloth, and the bridge is a section of a ruined church I used for WW2 games!

The game went very well, the two players were running the unit together while I was telling them the rules and taking the monster actions. They were much more aggressive than I usually play, but it paid off and they cleared the mission relatively easily. Both of them really enjoyed the game so that’s always a plus!

On the second week we decided to try out a new (to us!) ruleset for fantasy/historical battles: Midgard. Midgard is a game by James Morris (check out his blog, it’s very cool https://mogsymakes.net/blog/) which came out last year and covers quite a lot of ground. At its core, it’s a system for covering historical (and fantastical) battles where the heroic actions of army leaders can carry the day. This is suitable for covering periods all the way from antiquity to mid to late middle ages when commanders started running battles from a bit further back than the front lines. Midgard also caters for more mythological/fantastical battles, with rule for monsters and magic thrown in. I’ll be talking a lot more about Midgard in the future as it ticks a lot of boxes for me.

We decided to play the game with some Lord of the Rings armies, and I dusted off two of mine: my Cirith Ungol force, led by Shagrat and Gorbag to rival orc captains, and an amalgamation of Elves led by Legolas and Gildor Inglorion.

If you’re familiar with Games Workshop’s efforts in the Lord of the Rings space, you might recognise the trays they produced for the War of the Ring mass battle version of the game. As Midgard also uses trays they seemed like a great starting point. Midgard however requires all the unit base sizes to have the same frontage so I 3D designed and printed some adapters for the cavalry trays (which are narrower than the infantry trays) and for the monsters (who never had trays in the first place). As I did these adapters the day of the game I needed to go fast and decided to make them simple and to include a little joke – the elven script reads “One tray to adapt them all“.

The game was great fun even for a learning game, and everyone was very impressed with the rules. They are easy to pick up and the system puts pressure on heroes to go out and perform heroic acts in a way that leads to some excellent moments. I look forward to playing much more of the game.

The Painting

My painting table has had some form of WW2 models on it for quite a while now, as the build up of forces to get ready to play games of Chain of Command continues.

First up some British Paratroopers, with a Bren gunner and a 2-inch mortar team to bring my 6th Airborne up to strength.

Secondly we have the first unit of a new army (don’t I already have too many WW2 projects on the go? Yes, probably).

The models are from Warlord Games’ German Infantry (Winter) set, that I’ve built up as Volksgrenadiers for use in late war games on the Eastern Front or the Ardennes. I have a full platoon of these to paint for a game I’m planning soon, so this is just the tip of the iceberg.

Painting-wise, these were quite straightforward as the greatcoats really simplify the models. I started with an all over airbrush of Fieldgrey, then got painting in the details. The process is my usual easy army painting one, with basecoat, wash, then highlight back up with the basecoat colour. The exception is the skin which uses a second highlight colour.

The colours are as follows:

  • Washed with Citadel Agrax Earthshade and highlighted with basecolour
    • Coats/uniforms – VMC German Fieldgrey WWII
    • Wood/leather – VMC Flat Brown
    • Waterbottle/blankets – VMC German Camo Medium Brown
    • Bags/Pouches – VMC German Camo Beige WWII
    • Helmets/Gas Mask Boxes – VMC German Camo Dark Green
    • Panzerfausts – Vallejo Surface Primer German Dark Yellow
    • Cloth Helmet Cover – VGC Heavy Bluegrey
  • Washed with Citadel Agrax Earthshade – no highlights
    • Guns – VGA Gunmetal
    • Other metallic objects – S75 Black Metal
    • Webbing – VMC Black
    • Boots bottom – VMC Dark Rust
    • Boots top – VMC German Camo Medium Brown
  • Skin
    • Basecoat – Pro Acryl Shadow Flesh
    • Wash – Citadel Reikland Fleshshade
    • Highlight 1 – Pro Acryl Shadow Flesh
    • Highlight 2 – 50/50 Pro Acryl Shadow Flesh/AK Beige Red
    • Pick out the nose – Citadel Carroburg Crimson
  • Bases
    • Texture paint – AK Muddy Ground
    • Flock – some mix of foams and static grass I made ages ago
    • Snow flock – Citadel Snow
    • Rim – S75 Ardennes Green (Seemed appropriate!)

This scheme is very quick, I just lay down the basecoats (including the skin), then wash the whole model (Agrax for everything apart from the skin, Reikland Fleshade for the skin – doesn’t matter if they bleed a bit into each other), then highlight.

I’m happy with the way they look, the basing works well for me as I didn’t want to go full snow but rather light snow/frost. I’m also happy with the speed at which I can paint them, these were done in an afternoon/evening with some distractions.

Anyhow this was a rather long post, but I hope it was enjoyable!

Desert Ruins

My 3D printer has been very busy these last two weeks, producing enough scatter terrain to cover a densely packed 3’x3′ area, or a more loosely covered 6’x4′ board. The theme: desert ruins, more specifically Egypt-like ruins.

The primary motivation for this effort has been the Silver Bayonet, I picked up the Egypt supplement a few weeks back and one of the North Star units for the game, and needed a nice set of terrain to play some of the missions. The good news is that I have a fair few other games that require desert terrain, such as Bolt Action for my North African forces, and Warhammer of course for my Tomb Kings.

The models I printed were from two sets: the ruined walls are by The Lost Adventures Co., and the Egyptian statues/columns etc are by Txarli Factory. I printed the walls at 65% scale to make them a nice size for my historical miniatures, allowing them to peek over the lower sections of wall.

I undercoated all the pieces with an old can of Citadel Roughcoat which is a spraycan-based texture paint (and long out of production, I’d love to find a good replacement). This had the dual effect of hiding the print lines on the models, and adding some nice grit for that sandstone look.

Painting-wise these were pretty straightforward. I sprayed Vallejo Primer German Dark Yellow all over, followed by a top down spray of Vallejo Model Colour Dark Sand through the airbrush. I then drybrushed Vallejo Model Colour Dark Sand, followed by another drybrush of Vallejo Game Color Bonewhite. At this stage I popped the pieces onto my desert mat and realised they looked out of place as the mat has quite a bit of red to it. To remedy this, I added patches of Vallejo Skin Wash Ink using the airbrush, followed by another drybrush of Vallejo Game Color Bonewhite. I would probably have skipped the first Bonewhite drybrush if I’d known I’d be doing another, but sometimes you find things out and need to go again!

I’m really pleased with how these came out, the roughcoat really did a nice job of making the 3D prints more stonelike. The reddish tones also really tie the pieces to the game mat. Here’s a few more closeups showing off the different pieces:

A nice quick update after the longer last few posts. I do enjoy panting terrain as a nice break from more involved models. I’m currently painting up my Egypt campaign unit for Silver Bayonet (guess what nation!), and looking forward to playing some game with this new terrain. The Egypt 3D model set also comes with a sphinx and a pyramid so if I feel like filling out a bigger table I have what I need!

River Trolls

With some leave over the Christmas break I’ve had a bit more time to paint (and game!) and have managed to get through a unit that I’d applied a basecoat to back in September-ish: River Trolls!

I’ve had these models for quite a while. I originally bought them to make Chaos Trolls back in the early 2010s and instead left them unbuilt for 10 years. It’s therefore nice to have them done for this latest project.

The models themselves are quite fun to paint as they have a decent amount of detail, much of which is quite characterful (including the infamous troll vomit!).

For units that are relatively unique in armies (i.e. that I won’t have to paint again) I like to experiment a bit with my painting. In this case I played around with oil washes in a slightly different way than I usually do. Normally I dilute my oils heavily with thinner, apply, blast with the hairdryer for a minute and get wiping the raised areas away with a sponge. I’ve had issues in the past with oil washes looking but not actually being dry by the time I varnish the models and found a few months later that the model has gone a bit tacky. Luckily this is easy to fix with a fresh coat of varnish. Here instead I went for a heavier wash (less diluted) and let it sit for a day or so before touching it. I was a bit worried that would limit my ability to wipe off the excess wash, but those fears were unfounded, and in fact I found it easier to get nice gradients with the wash in this way. To make sure the wash was dry before continuing, I left the models for another day or so, monitoring the areas where the wash had pooled the most. It’s a time consuming process but the results are worth it. Luckily for me I had something else to paint while I was waiting, which I will show later!

I wanted a cold green for these models to match their “riverness”, so I went for a basecoat of Vallejo Game Color (VGC) Heavy Blackgreen, and progressively mixed in more and more Vallejo Model Color (VMC) Pastel Green. The red fins are VMC Mahogany Brown, highlighted with a mix of the same brown and VGC Dead Flesh. The hair/fur is a mix of VMC Dark Sea Grey and VMC Black, highlighted with a mix of VMC Dark Sea Grey and VMC Pastel Green. The teeth/nails were a basecoat of VMC English Uniform, highighted with VGC Dead Flesh. The leather was VMC Chocolate brown, highlighted with a mix of the same and VGC Dead Flesh. All of these received the oil wash discussed above, which was a mix of Abteilung 502 Midnight Blue and Brown Wash oil paints.

Overall I’m very happy with these, nice addition to my Orcs and Goblins army.

As I said in the opening lines, I got some gaming in too this break, with a campaign game for our Border Princes campaign. The campaign was on a bit of a hiatus after the back end of the year got very busy for most of us (including a few weeks where 3 of us were out of the country!). The next match due was my Dwarfs against the Lizardmen, battling over a major crossroads. The game was a lot of fun and as a result I completely forgot to take photos! The outcome was our first draw of the campaign so far, which results in both armies retreating from the area. Here’s the campaign map at the end of Turn 6.

We’re currently planning our moves for the next turn, so hopefully I should have some updates soon.

One thing that happened during the game is I tried out the new engineer rules from the Dwarfs Arcane Journal. These allow you to take a Sapper Engineer, which allows all kinds of things such as entrenching your artillery, and booby trapping the battlefield. I equipped said engineer with a handgun inscribed with some of the new ranged weapon runes also found in the book. He then proceeded to cause more damage single-handedly than most of the other units I had in the game! I decided that meant he deserved a proper model and set about to making one as there is no Sapper Engineer model in the range.

I used an old metal dwarf handgunner (one of the first models I ever bought!) which has a really cool dragon head muzzle on his handgun. This looked appropriate as a runic handgun, and I also liked the practical attire he was wearing. One thing that was missing was anything that screamed “sapper”. The distinguishing mark for a sapper in the Napoleonic era (at least for the French army) was the carrying of a great big axe, but a dwarf carrying an axe just blends in so I went for a spade instead.

I wanted to accentuate the digging aspect so I tried to make it look like he’s taking potshots while digging a trench. Hopefully that comes through!

Really Tiny Space Marines

Back after what must have been the biggest break this blog has seen! I’ve been traveling for work and as such have had pretty much no time to paint in October between the trip itself and preparation for said trip. I’m back at home now, and started something I’ve been eyeing off for a while now: Legions Imperialis – the revamp of the old Epic 40,000 game system.

As I mentioned above, I’ve been thinking of getting started in Legions Imperialis since it launched – something about the scale of the battles really appeals to me (For the same reason, I’ve also been eyeing off Warlord’s epic scale offerings). What prompted actually diving in was a couple of happy occurrences: I was lucky enough to stumble on someone selling all of the books second hand for a steal, and my local game store had a sale a few weeks later during which I picked up the Battle Group box for the marines.

While I was travelling I re-read Legion, which might well be my favourite Horus Heresy novel, and (re-)enjoyed it so much that I decided these marines should be painted as Alpha Legion.

When I popped open the box I finally realised how tiny these models actually are. Looking at pictures online isn’t quite the same as holding the models in your own hands and as you can see from the comparison shot with the 28mm marine above, this is quite a departure from what I’m used to painting!

I often see Horus Heresy era Alpha Legion painted in a metallic blue/green colour. I decided to stray closer to blue here, with the markings in a minty green. The painting (by necessity!) is really simple. I started with a black undercoat and airbrushed some Ammo Mig Warhead Metallic Blue all over the models. The exhaust covers on the rhino and the boltguns on the marines were then picked out in Vallejo Model Color Black, and the bare metal details were painted in Scale 75 Black Metal. The markings were painted in Army Painter Kraken Skin. The models then got an all over wash of Ammo Mig Deep Brown Panel Line Wash, which was wiped off the raised areas to keep things clean.

The models come with these nice textured bases that I wanted to use rather than cover up, so I decided to go for an overgrown ruins look. I basecoated the surface with Vallejo Game Color Heavy Bluegrey, followed by the same panel liner as the models. I then applied a wash of heavily diluted AK Muddy Ground texture paint (a tip I picked up from the Cult of Paint youtube channel) all over the base. This adds a bit of texture and a nice gradient brown to the base while not hiding the texture modelled into the base. I then glued on a few bits of foam turf from Woodland Scenics, and applied some light washes of AK Slimy Grime Dark and Slimy Grime Light to add some green colour in patches. I’m satisfied with the outcome, it looks in scale to me, keen to hear what others think.

Overall these were fun and quick to paint, I think the metallic paint does a lot of work here, and makes the models pop despite their size. Unlike pretty much all my other models I did not varnish these as I didn’t want to lose the shine contrast between the marines and the base. I have a whole lot more of these to paint now, but I’m happy with the scheme so can safely proceed from here!

Giant!

It’s been a little while between updates, but I’ve been slowly chipping away at the miniature I’ll be showing today over the past month. Slowly because it’s getting chilly here down under and my hobby table is in a cold part of the house (and therefore is being visited much less often than usual!) and slowly because I’ve been really enjoying the process on this model!

The model as you probably realised from the post title is a giant! This is the plastic Warhammer giant from the mid 2000s, which is still current in the range. I got mine during 8th edition for my Ogre army, and like many other models from that era it has sat mostly unpainted since then. I rebased that army for Age of Sigmar so this model was transplanted onto an oval base, before being cut off that and put back on a square base for the return to classic Warhammer.

As I mentioned above, I thoroughly enjoyed myself painting this model and I went probably above and beyond what I would usually do for an army model, although I always do tend to try to spice up centerpiece models!

I really wanted to make it look like his pants were made from banners he’d collected over the years, so I painted them in a patchwork of colours, and applied transfers from all kinds of sheets I’d collected over the years to add some interesting patterns to the patches. From memory there are transfers from the Bretonnian, Eldar, Imperial Knights, and Space Wolf ranges on his pants.

Another detail I enjoyed painting because of the scale of the model was the nails, I tried to go for a dirty nail look with some muck caught under there. This might be a bit hard to see in the photos though, I think the best example is in that top photo on the hand that is holding the hapless man.

I spent a bit of time on his face, I don’t get to paint large scale heads very often given my usual subjects, so this was a fun new thing for me to do. I tried to go for the classic pale/red/blue zones on the face which I think worked out nicely, but I’m keen to see how you find it.

Overall I had a great time painting this giant, but it’s time to move on to smaller models again! I have the largest unit in the army lined up next, a big unit of night goblins which will likely keep me busy for quite a while so the next post may also be a bit further away than usual!

Orc Warboss

This week I have something else than Dwarfs for you, in fact something that Dwarfs really don’t like: a big green orc!

This model originally came with the limited edition version of the Warhammer Online video game. I never got the game but I did pick up this model at the time (can’t remember where from!). This orc is massive, much bigger than the average character model of orcs for the Warhammer fantasy universe, although probably in line with the Ork bosses in Warhammer 40,000 which are much bigger for some reason.

Regardless of the size, the model is packed with details and was really fun to paint. As this model will be leading my Orcs and Goblins army (another army!!?), I wanted to make sure he showed off the colours of the army: black, red, and yellow. These colours were not chosen at random, but rather they feature heavily in one of my favourite Warhammer arts of all time: the night goblin painting that graced the Night Goblin box for a while as well as the Ravening Hordes supplement for 6th edition. I’ve taken a photo of my copy you can see below for reference. I believe this is by Adrian Smith, who has done some of my favourite art for the setting.

As well as the main colours, I decided to match the skin tone from the painting, which is a yellower green than I’ve used on orcs in the past (see my Orks for reference). This model of course is mostly covered in armour so I used the freehand on the armour to make use of those colours, with the goblin on his shoulder directly matching the colours of the Night Goblin champion in the painting.

As is usual now for the first model(s) of a new army, I write down my recipes so I don’t forget them. Hopefully they can be of use to you too.

  • Skin: Vallejo Game Color Cayman Green, GW Agrax Earthshade, Vallejo Game Color Cayman Green, Vallejo Model Color Green Yellow, Scale75 Sherwood Green
  • Leather: Vallejo Model Color Chocolate Brown, GW Agrax Eathshade, 50/50 Vallejo Model Color Chocolate Brown/Vallejo Model Color English Uniform, Vallejo Model Color English Uniform
  • Bone/Wood: Vallejo Model Color English Uniform, GW Agrax Eathshade, Vallejo Model Color English Uniform, 50/50 Vallejo Model Color English Uniform/AK Ivory, 25/75 Vallejo Model Color English Uniform/AK Ivory
  • Silver: Scale75 Black Metal, GW Agrax Eathshade, Scale75 Black Metal, Vallejo Game Air Silver (This last one just on blade edges)
  • Light Bronze: Scale75 Necro Gold, GW Agrax Earthshade, Scale75 Necro Gold
  • Dark Bronze: Scale75 Decayed Metal, GW Agrax Earthshade, Scale75 Decayed Metal
  • Red: Vallejo Game Color Heavy Red, GW Agrax Earthshade, 50/50 Vallejo Game Color Heavy Red/Kimera “The Red”, Kimera “The Red”
  • Yellow: Vallejo Game Color Heavy Goldbrown, GW Agrax Earthshade, Vallejo Game Color Heavy Goldbrown, GW Contrast Imperial Fist
  • Black: Vallejo Model Colour Black, Vallejo Model Color Dark Sea Blue, 50/50 Vallejo Model Color Dark Sea Blue/AK Ivory
  • White: AK Ivory
  • Basing – Rocks: Vallejo Model Color Dark Sea Blue, Vallejo Model Color Light Sea Grey (Drybrush), GW Agrax Earthshade, Ammo Mig Medium Rust Pigment
  • Basing – Dirt: AK Muddy Ground Diorama Texture, Ammo Mig Medium Rust Pigment

I’m quite excited to paint Orcs/Orks again, the new release has made a lot of the older models for the range accessible again which is great news for someone nostalgic for the era of Warhammer in which they started, i.e. me!

Siege Preparations

As I mentioned last week, we’re preparing for a siege game as the opening battle in our Border Princes campaign. Last week’s post covered the last of the defenders, and this week’s will cover the preparations I made to the attacking force: my Dwarfs!

As you can see in the photo above I decided that I needed more firepower! I painted two extra cannons this week to breach the gates of the fortifications, which is one of the main objectives of the scenario.

I painted the two cannons different colours to add a bit of variation to the models, considering this is the third of this cannon model I have in the army now. I picture dwarfs as being more artisanal craftspeople and therefore making the cannons as they see fit rather than follow a set pattern.

Of course the crews also being one piece models there is no variation in them, so once again I used colour to differentiate them, mostly through the beards but also by changing the colour of some of the clothes.

While the cannons attempt to breach the walls, I have another way to cross the walls: a siege tower!

I built this a while back and haven’t had the need until now to paint it. This siege game is the perfect excuse to get it finished and on the table!

The tower itself is built out of balsa wood, with the wheels from the Skaven warp lightning cannon kit. The ladders are 3D prints I did a long time ago for the This Is Not A Test games we were playing back in 2021. They ended up fitting rather nicely here!

I kept the tower rather faction agnostic so that it can be used for any siege game, it is probably less well constructed than Dwarfs would like, but much better constructed than Orcs could manage!

The platform at the front of course pivots, ready to come crashing down on some battlements and disgorge its occupants! I’m planning on filling it with dwarf Troll Slayers, so the above shot is probably a preview of the game to come!

The game is tomorrow and I’ll endeavour to take some photos that I’ll post here.

Dryads

The Old World release has had me going around in circles reading, getting excited about an army, army list writing, model building, model painting, rinse and repeat for another army. So I’ve started a lot of things but not finished much! One thing that I have realised doing this is that I really enjoyed painting those Treemen last post and wanted to paint some more foresty units!

So I broke out some dryads from the foam cage of an army case, rebased them on the new base size and got to painting them! Much like the treemen, this was rather free-form painting, starting with an airbrushed basecoat of a patchy mix of browns, greens, and blues and going from there.

This has turned out to be a rather fun way to paint, and gives rather nice results for these rather organic models. I think this would work quite well for something like Tyrannids in Warhammer 40,000.

I think the shots from the rear show the patchy nature of the paint work well, being flatter and less obscured with detail.

One thing I do need to figure out is how I’m going to paint the elvish section of the army. This works well for all the forest spirits, but I’ll need to try out something for the non-tree people!

Regardless of how I decide to do the elves, I’m pretty committed at this stage to paint up a small force of Wood Elves for the Old World. In fact I’m leaning towards choosing them as my army for our Border Princes campaign. I’m finding the new rules don’t suit how I’d like to run my Dwarves at 1000 points (But look excellent for running them in bigger games!) so that may cause me to pivot to a different army.

On a different note, I painted this mischievous Christmas goblin for a friend a couple of weeks ago and finally managed to meet up to hand it over so I figured it was time to post up some pictures!

A rather fun model to paint!

I’m most of the way through some more Wood Elf models (still Forest Spirits!) so expect a post on them soon!

Treemen

One of the things that has me excited about the new Warhammer ruleset is that the armies are self-contained in the main army books, so I can start planning out all sorts of armies without having to wait for them to be re-released for the game. Given that I have a decent collection of models that will be useable in it, I’ve decided I’ll have the most fun if I work on models for the Old World in general rather than painting one army after another. This means picking up what I feel like painting most and getting it done! Last week we had Tomb Kings, this week Wood Elves!

After the base sizes for the new game were announced for models, I had a hunt through my collection for models staying on the same base size that I could paint while I wait for my Tomb Kings starter set. I came across these treemen which have been sitting undercoated in a case for close ten years, and I decided they deserved some paint after their long entombment! These actually belonged to my wife when she had a period of interest in tabletop gaming (as a result of which we met!), and I’ve inherited them since.

We have 3 variants here, 2 treemen, a treeman ancient, and the named character Durthu. I’ve taken photos of each side of each, and put them into a slideshow for each model so you should be able to scroll sideways though them.

Treemen

Treeman Ancient

Durthu

From a painting perspective, these models were painted in a rather freeform manner (apart from Durthu which had much more of a plan, detailed below). I first took to them with the airbrush and put on random patches of greens, browns, blues, greys. I then started highlighting the models, roughly following the patchy undercoat. This required a lot of mixing, as the patches of airbrushed paint blended into each other. So no paint recipes here, each area was done on its own and the ratios based on whatever made sense there. I think this gave a really naturalistic look to these models as trees are far from uniform in nature, being covered in all kinds of mosses, lichen, mud, etc.

This was an extremely fun way to paint and I’ll definitely replicate that on the rest of the forest spirit models in the army.

Durthu as I mentioned above had a much more deliberate plan in his painting, driven by my experiences walking in the local bush land here in Perth. It’s rather common to come across burnt bush around here, either from bushfires, or burn offs done to reduce the impact of future bushfires. The forests end up black after these events, but nature here is built to live through these events, and when rain comes life springs anew from the ashes, revealing what I think its a pretty amazing sight: bright green new growth surrounded by pitch black burnt forest. Here are some photos I’ve taken of what I’ve seen here.

Having grown up near temperate European forests, I find this quite an amazing sight and have always wanted to paint a model that tries to replicate the effect. That’s what I tried to go for on Durthu, his main trunk is blackened by fire, but bright new leaves are coming up.

Dwarfs were the first Warhammer models I bought, but Wood Elves were my first “proper” (i.e. built to a decent size) army for Warhammer. I have a lot of models for that army, although most are in a dire state so I’m excited to repair and repaint them and get them back on the table with the new ruleset.

I’m using these new rules to indulge my love of painting whatever I feel like at any given time so I’m not sure what I’ll be painting next! Potentially some more terrain for the Border Princes campaign, we’ll see when I sit down at the painting table next!