Playing Warhammer with Midgard Heroic Battles

I’ve been talking a decent amount about Midgard Heroic Battles over the last few posts, and that’s unlikely to change as I’ve been thoroughly enjoying the game. Part of what’s made it fun for me has been the flexibility and general simplicity of the ruleset. It’s meant that for the last few weeks, units that I haven’t put on the battlefield for years have been taking part in some really fun games.

While most games we’ve played so far have been Lord of the Rings themed, we’ve been wondering if the rules would work well for games in the Warhammer setting. While we enjoy the new Warhammer the Old World rules, they’re quite complex and don’t necessarily make for a beginner friendly game. We have a few friends in our gaming group that are not wargamers (board games and roleplaying games are their usual fare), and haven’t really been interested in playing Warhammer before. They have however been enjoying the games of Midgard we’ve been playing, and have been happy to play more, which is great news for me!

This week I had a few of those friends over and we played a big game involving four armies: a loose alliance of Skaven and Undead against Dwarves and Bretonnians. Two of the players were wargaming novices, one is relatively new, and one is an enfranchised wargamer. I was running the game as a games master. Despite the lack of experience of most of the players, and the relatively large size of the game, we comfortably got through the game in an evening which is a testament to the rules.

The scenario I set up was as follows: the Skaven and Undead armies needed to hold onto a warpstone meteor while the Dwarf/Bretonnian alliance needed to get them clear of it. To spice things up some, I placed four isolated trees on the board (i.e. not on the forest bases), and after turn one revealed them to actually be treemen who were generally opposed to the idea of big battles being fought in their forests and went after whatever unit was closest. Despite this extra chaos the game was extremely close and ended with both sides within a single reputation point of each other (reputation tracks your force morale, if it’s at or below 0 at the end of the turn, you lose the game). The Skaven/Undead forces won the day, but it really could have gone either way.

Overall, the game was a success I’d say, all the players enjoyed themselves, the game was fun, and it generally felt like playing Warhammer without the big rules overhead. What was missing however was some of that Warhammer atmosphere that is generated by things such as wizards miscasting and Skaven wargear blowing up. Midgard as a low-fantasy/historical wargame does not really cater for this out of the box, but it is easy enough to add some house rules to capture this, and I’ll be doing that going forwards.

After this successful foray into playing Warhammer with Midgard, I’ve been excited about the possibilities. As I said in the opener, Midgard is a very flexible game system, and looks to be able to cater for some of the more esoteric things that can be found in the Warhammer setting and are not catered for in the normal Warhammer rules. With that in mind I’ve been reading through the late 80s/early 90s Realm of Chaos books which are probably about as esoteric as Warhammer gets (I’m sure I’ll be shown something more esoteric in the comments!), and having a great time imagining what that could look like in a game of Midgard.

Needless to say some of this energy was redirected towards miniature painting, and in this case towards this Chaos Sorcerer that I found in a case while scrounging for Chaos models for my Midgard/Realm of Chaos plans.

This is a really cool model that was released for Games Day 2010, and that I bought back then. It’s therefore been undercoated in a case for 15 years, and I was well past time I got some paint on him!

I had some fun with the skin (especially the parts with the extra limbs!). I’ve been trying to work on painting darker skin tones and I’d picked up some of the Duncan Rhodes/Two Thin Coats paints made for this purpose (Druid Flesh and Bard Skin). I really like how they worked, although I did feel they needed a touch of extra warmth so I glazed some Citadel Contrast Wyldwood over the top which did the trick.

The model has a lot of nice little details on it which were great fun to paint, the small hand holding the key to the book being my favourite.

I’m sure we’ll see this Sorcerer lead a Midgard contingent at some stage!

River Trolls

With some leave over the Christmas break I’ve had a bit more time to paint (and game!) and have managed to get through a unit that I’d applied a basecoat to back in September-ish: River Trolls!

I’ve had these models for quite a while. I originally bought them to make Chaos Trolls back in the early 2010s and instead left them unbuilt for 10 years. It’s therefore nice to have them done for this latest project.

The models themselves are quite fun to paint as they have a decent amount of detail, much of which is quite characterful (including the infamous troll vomit!).

For units that are relatively unique in armies (i.e. that I won’t have to paint again) I like to experiment a bit with my painting. In this case I played around with oil washes in a slightly different way than I usually do. Normally I dilute my oils heavily with thinner, apply, blast with the hairdryer for a minute and get wiping the raised areas away with a sponge. I’ve had issues in the past with oil washes looking but not actually being dry by the time I varnish the models and found a few months later that the model has gone a bit tacky. Luckily this is easy to fix with a fresh coat of varnish. Here instead I went for a heavier wash (less diluted) and let it sit for a day or so before touching it. I was a bit worried that would limit my ability to wipe off the excess wash, but those fears were unfounded, and in fact I found it easier to get nice gradients with the wash in this way. To make sure the wash was dry before continuing, I left the models for another day or so, monitoring the areas where the wash had pooled the most. It’s a time consuming process but the results are worth it. Luckily for me I had something else to paint while I was waiting, which I will show later!

I wanted a cold green for these models to match their “riverness”, so I went for a basecoat of Vallejo Game Color (VGC) Heavy Blackgreen, and progressively mixed in more and more Vallejo Model Color (VMC) Pastel Green. The red fins are VMC Mahogany Brown, highlighted with a mix of the same brown and VGC Dead Flesh. The hair/fur is a mix of VMC Dark Sea Grey and VMC Black, highlighted with a mix of VMC Dark Sea Grey and VMC Pastel Green. The teeth/nails were a basecoat of VMC English Uniform, highighted with VGC Dead Flesh. The leather was VMC Chocolate brown, highlighted with a mix of the same and VGC Dead Flesh. All of these received the oil wash discussed above, which was a mix of Abteilung 502 Midnight Blue and Brown Wash oil paints.

Overall I’m very happy with these, nice addition to my Orcs and Goblins army.

As I said in the opening lines, I got some gaming in too this break, with a campaign game for our Border Princes campaign. The campaign was on a bit of a hiatus after the back end of the year got very busy for most of us (including a few weeks where 3 of us were out of the country!). The next match due was my Dwarfs against the Lizardmen, battling over a major crossroads. The game was a lot of fun and as a result I completely forgot to take photos! The outcome was our first draw of the campaign so far, which results in both armies retreating from the area. Here’s the campaign map at the end of Turn 6.

We’re currently planning our moves for the next turn, so hopefully I should have some updates soon.

One thing that happened during the game is I tried out the new engineer rules from the Dwarfs Arcane Journal. These allow you to take a Sapper Engineer, which allows all kinds of things such as entrenching your artillery, and booby trapping the battlefield. I equipped said engineer with a handgun inscribed with some of the new ranged weapon runes also found in the book. He then proceeded to cause more damage single-handedly than most of the other units I had in the game! I decided that meant he deserved a proper model and set about to making one as there is no Sapper Engineer model in the range.

I used an old metal dwarf handgunner (one of the first models I ever bought!) which has a really cool dragon head muzzle on his handgun. This looked appropriate as a runic handgun, and I also liked the practical attire he was wearing. One thing that was missing was anything that screamed “sapper”. The distinguishing mark for a sapper in the Napoleonic era (at least for the French army) was the carrying of a great big axe, but a dwarf carrying an axe just blends in so I went for a spade instead.

I wanted to accentuate the digging aspect so I tried to make it look like he’s taking potshots while digging a trench. Hopefully that comes through!

Siege Preparations

As I mentioned last week, we’re preparing for a siege game as the opening battle in our Border Princes campaign. Last week’s post covered the last of the defenders, and this week’s will cover the preparations I made to the attacking force: my Dwarfs!

As you can see in the photo above I decided that I needed more firepower! I painted two extra cannons this week to breach the gates of the fortifications, which is one of the main objectives of the scenario.

I painted the two cannons different colours to add a bit of variation to the models, considering this is the third of this cannon model I have in the army now. I picture dwarfs as being more artisanal craftspeople and therefore making the cannons as they see fit rather than follow a set pattern.

Of course the crews also being one piece models there is no variation in them, so once again I used colour to differentiate them, mostly through the beards but also by changing the colour of some of the clothes.

While the cannons attempt to breach the walls, I have another way to cross the walls: a siege tower!

I built this a while back and haven’t had the need until now to paint it. This siege game is the perfect excuse to get it finished and on the table!

The tower itself is built out of balsa wood, with the wheels from the Skaven warp lightning cannon kit. The ladders are 3D prints I did a long time ago for the This Is Not A Test games we were playing back in 2021. They ended up fitting rather nicely here!

I kept the tower rather faction agnostic so that it can be used for any siege game, it is probably less well constructed than Dwarfs would like, but much better constructed than Orcs could manage!

The platform at the front of course pivots, ready to come crashing down on some battlements and disgorge its occupants! I’m planning on filling it with dwarf Troll Slayers, so the above shot is probably a preview of the game to come!

The game is tomorrow and I’ll endeavour to take some photos that I’ll post here.

Dwarf Warriors

After all these diversions painting Wood Elves, I’m back in the realm of trusty axes with some more Dwarfs!

These are the old Battle for Skull Pass starter set models, which are quite basic one piece models (hence the flat poses!). The upside of this is detail on them is limited and they’re quite fast to paint.

Painting-wise there is nothing groundbreaking on these, still using the same recipe as the unit of Miners that kicked this all off. It’s quite a fast scheme and looks fine on the table!

A big part of the drive to get these models painted was to make this army legal under the newest ruleset. I was a bit light on core units, so a small block of warriors filled that void nicely.

You may notice these are on a spaced out movement tray, while my previous units were close together. The new edition of the game has dwarfs sitting on 25mm bases rather than the classic 20mm, so rather than rebasing all these, I knocked up some movement trays in tinkercad that add the missing 5mm around the models and printed them on my filament printer. I did this for all my current units, which means it’s a good time for an army photo!

Having all this painted up gives me far more than I need for the campaign which means I’m good to go on that front which is very exciting!

I should have some terrain for the campaign done up soon, so I’d expect that to be the next post!

Bolt Thrower

I’ve been on a small holiday this weekend, taking Friday off work and going up to Broome for a few days, which made for a lovely break. As an aside I really recommend going there if you ever get the chance, it’s quite an amazing location. I got back tonight and found I had the urge to get back into some painting so I finished off some reinforcements for my Dwarfs!

I’d actually started painting these a couple of weeks back and had the mostly finished by the time we left for Broome so there wasn’t much to do to get them finished up, but still nice to be able to to call them done!

This is a metal model from the range refresh Dwarfs got in late 6th edition Warhammer, which dates it to around 2005 I think. It’s a nice model, and I really like the crew although the bolt thrower itself was a bit fiddly to put together as multipart metal models tend to be.

There are some fun details on the, models such as the bolt held up by the middle crewman which has a rune from the game – Flakkson’s Rune of Seeking – carved into its tip (bonus to hit against flying creatures for those of you that are wondering!).

Painting-wise, these models are much like the rest of the Dwarf army, that is they follow the scheme I presented back in May.

It’s nice to add some more models to my Dwarf army, which I will be growing over time as I get through painting up the collection I purchased a while back. I do really enjoy painting Dwarfs, which is a good thing as I have quite a few more to paint!

Grombrindal, the White Dwarf

Small update again this week, with another model for my dwarfs! This time we have the White Dwarf himself, Grombrindal!

This is a pretty fun model, with his helmet serving as an impromptu ale flask, and quite the expression fixed on his face. This is one of the many Grombrindal models released over the years, of which I have a couple more. This one is one of the more useable in regular games of Warhammer however, being a single model on foot rather than a mini scene. I’ll use him as a Thane in the campaign games, and will have to look around see if they ever made any rules to represent the actual character in games!

I’d never seen the back of this model before and the large mullet I found there was quite the discovery!

This was a bit of a speed paint as it was done over the course of a single day, but I’m pretty happy with how he turned out and he’s happily sitting next to the rest of my dwarfs in the cabinet.

I’ve now had a nice little break from blocks of infantry, with the last few posts focussing on terrain and characters, but break over and I’m back to painting ranked models!

A Damsel

Back relatively quickly this time with some more progress for the Border Princes campaign in the form of a character model (hence the speedy update!).

This model is a classic Brettonian Damsel model, one of my favourite Warhammer models ever, and I loved painting it. This sculpt is very detailed and fine, and after admiring it in the pages of Games Workshop publications for so many years it was a pleasure to see it in person.

When I started painting it I quickly gravitated towards this red hair/green dress combo, having pictured Merida from the animated movie Brave and deciding that would be a good look for this model.

I tried to take special care around the face, having found my usual face army painting process resulting in rather rough masculine faces that would not suit this model. I ended up working my way down rather than up as I would usually do. I started with GW’s Kislev Flesh as a base coat (this is my usual final highlight for caucasian skin tones), and glazed reds in she shadows and on the cheeks to shade and give a bit of life to the model. I used Vallejo Scarlet Red and GW Contrast Volupus Pink in turn, both very watered down for some very thin glazing.

The rest of the model was done much faster, with the hair done with a mix of red and yellow GW contrast paints to start with and then layered with regular acrylics (to the extent that almost none of the contrast shows through).

For the dress I wanted a slightly satiny look, so I highlighted my green basecoat by mixing in some pale blue a couple of times and placed some fairly harsh highlights to give that shiny material look.

Overall given the time taken I’m very happy with the result!

Another small piece of additional work went into printing and painting up some movement trays for my painted dwarfs units, which you can see below:

Three Years Already!

September marks three years since I’ve started this blog (which feels crazy to me, can hardly believe it’s been that long). This post will also mark 120 posts on the blog which is not bad going!

To celebrate and mark the occasion I decided that my trusty header that had served me well all this time needed an overhaul.

Out with the old…

I spent some time this afternoon putting together a collection of stuff I though looked neat and photographing it to use as a backdrop for the header. I then set about sorting out the text, and ended up with something that definitely has a Stranger Things crossed with Warhammer vibe, but there are worse influences out there!

…and in with the new!

I’ve also decided to make this a little bit more official and finally get a proper domain for the blog: http://lairofthelagomorph.com. I’m treating this as a bit of a reward for myself for having stuck to this blogging thing for 3 years, here’s to many more!

Slayers!

It’s been a bit of a while between updates, painting this unit was slow for a couple of reasons: as I mentioned last time around I’m back in the office mostly which has cut down on my painting time, but more importantly I took my time on these!

This is one of my “holy grail” units, Troll slayers! Dwarves were my introduction to Warhammer, and I spent a lot of time over the years looking at the models in the pages of my army book (all I could do, 14 year old me definitely could not afford full units of metal models!). I got my hands on a lot of metal dwarf models a couple of months ago off a friend that was wanting to sell them off, and I’ve been greatly looking forward to painting them.

Troll Slayers can have multiple “Champion” type models and I decided to include two in the unit. The leftmost model in the photo above is the one that came with the models I just bought, and the rightmost is a model I’ve had since those early days, finally getting painted. Both very cool sculpts.

I had a bit of fun with the banner, the runes on the left scrolls spell out I KO TROL. The book has a horn symbol on it as a call back to this army’s origin: Karak Hirn – The Horn Hold.

I also had a lot of fun painting the troll head mounted on the banner. The blue makes for a nice contrast with all that orange!

These Troll Slayers mark a bit of a milestone for my Dwarfs, they take the army up to 1000pts which is the size we settled on for this campaign. So here’s a photo of everything I’ve painted so far for them! I’ll likely paint up some more models (I own plenty more now!) for the army, but it’s ready to go as it is and I’ll focus on the other factions for now.

Thunderers Part 2

As I implied in Thunderers Part 1 I had some more Thunderers to paint for this Dwarf army, and that’s what I painted over the last week.

These are the same models as the first unit, the single piece plastics from the Battle for Skull Pass starter set for 7th edition Warhammer. As such there’s not much new to discuss so this will be a bit of a shorter post!

To keep things interesting, I decided to paint them slightly differently to the last batch, keeping the same colour palette but placing a few colours in different places. While these Dwarfs are from the same Hold as the other regiment, they might come from a different clan for example. I want to experiment with varying colours within armies some more, especially for fantasy and pre-modern historical games. These are not uniformly outfitted armies, they’re likely to be wearing what they brought from home!

Here is this new unit next to the previous unit I painted. I think they fit in well together even when standing apart. Of course matching the bases helps a lot to tie them together.

The more eagle eyed amongst you may have noticed that I painted the eyes on this unit but not on the previous one. I’ve been a bit lazy with these Dwarfs so far and skipped that step, but for some reason felt like painting these in. Unfortunately for me I now feel like the Dwarfs I painted before this unit are missing something and I may have to go back and give them something to look with!

That’s it painting-wise, but there’s been an interesting development collecting-wise in the last week. A friend of mine sold me his collection of old (6th edition era for the connoisseurs) metal Dwarfs for a steal so I’m the proud owner of a lot more Dwarfs, three full blocks of infantry and quite a few characters. Before that I’d been scouring eBay for some of these older models and one unit I managed to get for a good price also arrived this week, so I’m inundated with new models to paint. Expect many more Dwarf posts in the near future!

A Runesmith Walks Into a Graveyard

Back again with some more Border Campaigns updates! This time around with a character each for my Dwarf and Vampire Counts armies, and some troop reinforcements for the latter. I decided to paint a couple of character models to break up all the infantry I’ve been painting lately, and settled on a Runesmith for my Dwarfs and a Necromancer for my Vampire Counts.

First up let’s cover the dwarf as the rest of this post is firmly focused on the undead!

This Runesmith model is a classic one, and one of the first Warhammer models I ever bought. I’ve made a few attempts at painting him over the years, but like most of my early models he’s ended up in a box and battered! He gets a fresh paint job for this campaign and it’s nice to see him finished after all these years. What a cool model and a joy to paint.

At the same time as the Runesmith I painted this necromancer model (I like painting more than one model at once so I have something to do during drying times!). This is one of the first modern plastic characters to come out if memory serves, maybe alongside the 7th edition release?

Great model as well, although much more modern looking. I had fun painting him too, especially the eyes. He’s ended up with a bit of a crazy look which is spot on for a necromancer I think!

Following on from the necromancer are a horde of Skeletons (rather appropriate!). I didn’t paint all these in the last week, that would be a bit much, but I did finish painting them after having not touched them for a good 4-5 years!

You’ll notice that these are on round bases unlike every other model I’ve show for this army so far. These were at one time on square bases, Vampire Counts being one of my Main armies during the 8th edition of the game. When the Old World blew up and Age of Sigmar was born I rebased these skeletons onto round bases to suit the game (well 20 of them at any rate, I built 20 more straight onto round bases at a later date!). I couldn’t face rebasing them a second time, and with the recent announcement that 20mm based infantry are moving up to 25mm bases in the new edition of the game I decided that I could just rank them up as is and make trays to have them neatly arranged.

As I said above, while I didn’t fully paint these in the last week, I did do some painting to finish them. The 20 skeletons that were added during the Age of Sigmar era were done so for a tournament and I did not have time in the lead up of that event to fully highlight them to match the original twenty. This week I finished those 20, highlighting them to match the originals and I repainted the bases on all 4o to match this latest incarnation of my vampire counts.

The trays you see them on I designed in Tinkercad (great for these simple jobs!) and printed on my 3d printer. I also designed and printed a second set of trays.

This second set is for 20mm square bases, taking them up to the same frontage as 25mm base infantry, so they’ll match my skeletons. You’ll notice the big slot in one of the bases, and if you read my The Living Dead! post you’ll know what that’s for!

Zombies!

After I decided to not rebase my skeletons, I wanted my zombies to match them so made them a set of trays to match so the army would look somewhat cohesive. The round bases do stand out somewhat, but I think it’s not too bad and the two units look like they belong together. I’m keen to get impressions on this so feel free to let me know what you think in the comments.

That’s it for this update, I’ve also been working on some terrain for the campaign, but I’ll show that at a later date when it’s all done!