I haven’t painted much over the last few weeks as it’s been a bit of a busy time, with some travelling (more on that later!) but I managed to chip away some more at some Empire models.
After learning to sculpt beards for last post’s Valten, I tried my hand at it again on these swordsmen. I wanted to represent some state troops from Middenland, one of the northern provinces of the Empire which is presumably filled with gruff bearded men. The Storm of Chaos campaign is mostly set around Middenheim which is the capital of Middenland. These models will then be fighting on their home ground.
The uniform of Middenland is just blue, but the book I have on Empire uniforms suggests multicoloured feathers, and I extended that to the shields. They might be a bit more colourful than the average representation of Middlenlanders but they work for me.
These models are “rescues”, in a previous life they belonged to a friend that had built them as halberdiers, but all of the halberds had broken over the years. I inherited them a little while back and have since then stripped them of paint and rebuilt them as swordsmen from spare arms I had.
I find that I can get most if not all the paint off when stripping plastics, but there is always some residue which adds a bit of texture to the models. As a result I wouldn’t use these as display models but they’re ok for armies!
You can see what I mean in the unpainted photo above, the light grey plastic is the new parts I glued on, while the dark grey/black areas are the stripped models. You can also see my attempts at sculpting!
I mentioned travel above, I ducked over to Sydney for a few days to see a concert at the Opera house (a metal band would you believe!). I took the opportunity to visit some museums and the art gallery there and wanted to share this humungous painting of some Napoleonic cavalry by Édouard Detaille.
The painting is something like 4.5x5m and dominates the room. You can get a better view of the painting itself on the gallery’s website (https://www.artgallery.nsw.gov.au/collection/works/4560/), but hopefully my photo gives you a sense of scale! The whole gallery was very inspirational, plenty of ideas to pinch for hobby projects!
I’ve had a productive week, getting a fair bit built and painted. I’m still inspired by the idea of playing out a big game set in Warhammer’s Storm of Chaos campaign, specifically the battle that occurs as part of the relief of Middenheim by a combined army of Empire, High Elves, and Dwarfs. It sounds like a great excuse to break out our collective collections and play a very large game for most of a day (using the Midgard rules).
For those not in the know, Middenheim is a big city built on a mountain in the Empire, and is the target of a very large Chaos invasion led by Archaon, the biggest baddest Chaos champion. Middenheim is pretty much impregnable because of its natural defenses so the Chaos forces settle down for a long siege. Meanwhile Karl Franz, the emperor (of the empire!) gathers an army to relieve the city, with troops from many provinces of the empire. Along the way he’s joined by a Dwarf army and a High Elf army who both recognise the threat posed by the Chaos invasion. Alongside Karl Franz is Valten, who as a young man single-handedly wiped out a beastman attack on his village and has since been hailed/raised as Sigmar (the chief god of the empire) returned. There’s a whole interesting sub-story a to whether that is the case or not, but regardless the powers that be seem to buy into the story (or at least realise that if the people believe it it doesn’t make much of a difference). As a result, Karl Franz gives Valten the warhammer (the one on the cover of all the books), Ghal Maraz, and when the elves and dwarfs join up with Karl’s army, they also gift equipment to Valten, the dwarfs give him a suit of armour (that was orginally meant for Sigmar himself) and the elves a mighty steed (sired by the horse of Tyrion, the greatest high elf hero).
The reason I’m telling you all this is that I built and painted a custom model for Valten, and tried to capture the story in that model. Valten had a model at the time of release of the campaign book (~2004) and I think was re-released as a Finecast model during that later era. I was scouring ebay for the model and despairing slightly at the prices (and postage, UK or US to Australia is veeery expensive these days). After some deliberation I decided to just convert my own out of a model I’ve had my eye on for quite a while: the Cities of Sigmar Cavalier-Marshal.
The character of Valten is a bit of a tragic, maybe reluctant hero in my mind, the cavalier model really has a weary look to it that I think really fits Valten so it seemed like a great base for the model.
I removed as much iconography off the horse as I could and added lots of spare high elf bits I had big around to sell the horse as a gift from the elves. I kept the armour on the rider as is, the cities of sigmar range armours have a very angular look to them which I think is good for a dwarven made suit of armour.
For the head I liked the expression on the Cavalier model, but Valten has long hair and a long beard, while the Cavalier is clean shaven and short haired. So I decided to do something I do rarely, which is to sculpt! It was a bit daunting to build up this centrepiece model and to try my hand at something new right on its face, but I found this very handy tutorial by Valbjorn on YouTube and at least I knew I was going in with a plan. The result is ok I think, a bit rough in some places (not helped by the age of my green stuff) but it does the job!
For the painting stage I stuck to blues, whites, and gold as a scheme. This is how the original model was painted and helps with the whole Elven influence on the horse.
The cavalier model comes with a very cool scenic base meant to fit on an oval base. I decided to go for a 60mm round base instead so had to fill out some of the extra space. I cut up some chaos bits and blended everything in using a mix of acrylic paste and sand.
Overall I’m very happy with the model, was fun to get kit bashing and even do a bit of sculpting. It’s been a while since I painted a bigger character model and that’s enjoyable too. Getting to spend some more time on some of the details I would usually keep simpler for regular army models makes for a nice change.
Valten is not all that I finished this week, I also painted up the first batch of some Flagellants for that same empire army.
Four of these are originally Mordheim models, some of the first models I ever bought in fact, as part of the Witch Hunter warband for the game. They’ve seen a lot of mistreatment throughout the years, and all had some breakage over that time, so I fixed them up with some plastic parts. The other four are from the current (still 10+ years old I think), plastic flagellants kit. I have another 8 to paint up of these, for a future update.
There you go, busy week but I’m happy with what I got done!
Ever since my experiments playing Warhammer with Midgard rules I’ve been thinking of fun “historical” battles we could re-create. One that’s stood out is re-fighting the siege of Middenheim from the Storm of Chaos campaign. As a group we have plenty of miniatures we could use, except a proper Empire army, which given they’re the primary force on the “good” side is a bit problematic! Luckily I have plenty of empire models, but none that are really painted.
With the idea of “painting Empire models” in mind, I went scrounging through my reserves and found this small unit of halfling archers that have been sitting in a case for 15 or so years. They seemed perfect, I had a few hours to myself and they’re quite small models they seemed paintable in the allotted time.
They’re fairly old models from the Empire range, and I’m not exactly sure when they date from but I found them in a 1998 catalogue on Solegends so that should give you a rough idea.
I painted them in the colours of the Moot, the halfling province in the Empire. The uniforms are primarily green and red, but some of the guides show yellow as a spot colour so I added that too. I went for two different shades of green to keep things interesting, with the lighter yellower green being Scale75 Sherwood Green and the darker being Vallejo Game Color Goblin Green. The red is Vallejo Heavy Red, the yellow Heavy Goldbrown. They were quick to paint, I think roughly 3 hours start to finish which is a nice rate. The base rims are Scale75 Ardennes Green.
I might keep on chipping away at Empire units like this, with different uniforms rather than having only one province for the collection. Another good motivation to paint some of the pile of shame!
In other news I published another small booklet over on itch.io, this time a set of forest-themed adventure hooks for role-playing games https://lair-of-the-lagomorph.itch.io/woodland-adventures. It’s not miniatures related (although I suppose you could use it to generate wargaming scenarios in forests!), so I won’t go into it too much here, but feel free to check it out of interested.
I’ve been thinking about game rules quite a bit over the past few weeks (which prompted my Midgard review last post!), and have been reading rulesets not so much to play them, but to think about wargaming rules in general. In so doing I came across a subset of wargaming rules written as pamphlets or zines published by individuals (mostly on itch.io), in the vein of some lightweight roleplaying games that have become fairly popular over the last few years. These generally seek to address issues they see with big rulebooks in the role-playing and wargaming worlds, which is that there are just too many rules in games, and they can be stripped down while keeping their essence. This lightweight approach to rules is quite compelling for me, as my game time is much reduced these days and I don’t really enjoy re-learning complex rules every time I do get to play. More importantly, I found seeing “regular people” produce their own rulesets quite inspirational and I decided to give it a shot myself.
The result of this is Masse d’Armes, a small ruleset for playing out skirmish games (~4-8 models) in settings both historical and fantastical. It’s fine for any setting where the technology level is blackpowder era or below, and has rules for magic for more fantastical settings. I’ve put up the latest version of the rules over at https://lair-of-the-lagomorph.itch.io/masse-darmes as a free download, it’s likely to get updates sooner or later, but at least I’m past the constant tweaking phase.
The game itself is derived from quite a few other games I enjoy playing, making use of mechanics or mechanics inspired by other wargames and role playing games. The basic concept is that of opposed rolls, where models add a characteristic die (d6 to d12 depending on skill level), to their weapon die (also d6 to d12). Highest roll wins, and the amount they win by determines the outcome. This means combat is resolved in a single roll and makes the game quite quick. Shooting and magic are variations on this theme.
Assembling warbands is quite straightforward too, there are no points, players simply add traits to their models to represent equipment/skill/abilities up to a maximum of 15 traits. Models must have at least one trait, so players can either have a few models with many traits or many models with fewer traits.
Overall I think the rules are simple and the games pretty quick. If you’re interested do check them out, I’d love to get some feedback from people outside my gaming group!
With the rules in place I decided to put a warband together as a fun small painting project. This warband is quite elite with only 4 models. The leader is the seer with Sorcery d10 (3 traits), then two heavily armoured knights with weapon die of d10 and great weapons (4 traits each), and a heavily armoured knight with weapon die of d8, hand weapon and shield (4 traits).
The Seer model is from Bad Squiddo Games which I’ve had for a little bit, and this seemed like a great time to use it. Yes that’s a giant’s eye she’s holding! The knights are Perry Miniatures, from their Agincourt French Infantry set, with some Warhammer mace heads (for the great weapons), and a mace from the Morannon Orcs from MESBG. The shield is from Wargames Atlantic’s Foot Serjeants set.
I decided that the knights are there to form the bodyguard for the seer and added some eye-related iconography to tie them all together. They were quite fast to paint, and I enjoyed myself throughout the process (kit bashing and painting!).
It’s been fun looking at other aspects of the hobby, and to think about how a game could work given my own preferences. I’ll keep working on Masse d’Armes, and might even try my hand at some other games in the future. If you do read the rules, let me know what you think!
I’ve been talking a decent amount about Midgard Heroic Battles over the last few posts, and that’s unlikely to change as I’ve been thoroughly enjoying the game. Part of what’s made it fun for me has been the flexibility and general simplicity of the ruleset. It’s meant that for the last few weeks, units that I haven’t put on the battlefield for years have been taking part in some really fun games.
While most games we’ve played so far have been Lord of the Rings themed, we’ve been wondering if the rules would work well for games in the Warhammer setting. While we enjoy the new Warhammer the Old World rules, they’re quite complex and don’t necessarily make for a beginner friendly game. We have a few friends in our gaming group that are not wargamers (board games and roleplaying games are their usual fare), and haven’t really been interested in playing Warhammer before. They have however been enjoying the games of Midgard we’ve been playing, and have been happy to play more, which is great news for me!
This week I had a few of those friends over and we played a big game involving four armies: a loose alliance of Skaven and Undead against Dwarves and Bretonnians. Two of the players were wargaming novices, one is relatively new, and one is an enfranchised wargamer. I was running the game as a games master. Despite the lack of experience of most of the players, and the relatively large size of the game, we comfortably got through the game in an evening which is a testament to the rules.
The scenario I set up was as follows: the Skaven and Undead armies needed to hold onto a warpstone meteor while the Dwarf/Bretonnian alliance needed to get them clear of it. To spice things up some, I placed four isolated trees on the board (i.e. not on the forest bases), and after turn one revealed them to actually be treemen who were generally opposed to the idea of big battles being fought in their forests and went after whatever unit was closest. Despite this extra chaos the game was extremely close and ended with both sides within a single reputation point of each other (reputation tracks your force morale, if it’s at or below 0 at the end of the turn, you lose the game). The Skaven/Undead forces won the day, but it really could have gone either way.
Overall, the game was a success I’d say, all the players enjoyed themselves, the game was fun, and it generally felt like playing Warhammer without the big rules overhead. What was missing however was some of that Warhammer atmosphere that is generated by things such as wizards miscasting and Skaven wargear blowing up. Midgard as a low-fantasy/historical wargame does not really cater for this out of the box, but it is easy enough to add some house rules to capture this, and I’ll be doing that going forwards.
After this successful foray into playing Warhammer with Midgard, I’ve been excited about the possibilities. As I said in the opener, Midgard is a very flexible game system, and looks to be able to cater for some of the more esoteric things that can be found in the Warhammer setting and are not catered for in the normal Warhammer rules. With that in mind I’ve been reading through the late 80s/early 90s Realm of Chaos books which are probably about as esoteric as Warhammer gets (I’m sure I’ll be shown something more esoteric in the comments!), and having a great time imagining what that could look like in a game of Midgard.
Needless to say some of this energy was redirected towards miniature painting, and in this case towards this Chaos Sorcerer that I found in a case while scrounging for Chaos models for my Midgard/Realm of Chaos plans.
This is a really cool model that was released for Games Day 2010, and that I bought back then. It’s therefore been undercoated in a case for 15 years, and I was well past time I got some paint on him!
I had some fun with the skin (especially the parts with the extra limbs!). I’ve been trying to work on painting darker skin tones and I’d picked up some of the Duncan Rhodes/Two Thin Coats paints made for this purpose (Druid Flesh and Bard Skin). I really like how they worked, although I did feel they needed a touch of extra warmth so I glazed some Citadel Contrast Wyldwood over the top which did the trick.
The model has a lot of nice little details on it which were great fun to paint, the small hand holding the key to the book being my favourite.
I’m sure we’ll see this Sorcerer lead a Midgard contingent at some stage!
I’ve been really enjoying Midgard Heroic Battles as you might have been able to tell from my last few posts. While I’ve been working on my Epic scale Punic War armies specifically for the game, I’ve really enjoyed the opportunity it has given me to break out some older models I’ve had painted for a long time that have not hit the gaming table in almost just as long. So far these models have mostly been Lord of the Rings/Middle Earth models, as they fit nicely in the War of the Ring movement trays that work quite well for Midgard. I’ve been wanting to use the rules to play with Warhammer models and historical models however, and those do not (generally) work with the War of the Ring trays.
The opportunity to remedy this problem came in an unusual form, when a large frame containing a cool fantasy map came off the wall and smashed itself on the ground. The frame itself was wrecked, and so was the glass, but the MDF backing on it was mostly OK (the map also survived unscathed!). This meant I had a mostly nice sheet of 60x90cm 3mm MDF on my hands, and realised it would be a good solution to my Midgard basing issue.
Midgard requires a common frontage for all units, but is pretty flexible on depth for models of greater size. This frontage is recommended to be 12cm for 28mm scale miniatures (you can change this, one of the really cool things that makes the game scale agnostic – for example my Punic Wars models are on 8cm bases), and the default depth is half the frontage. Most infantry units should fit on 12x6cm bases, while units with larger footprints should increase the depth (e.g. calvalry might be on 12x10cm, large monsters on 12x12cm etc.).
The good news for me is that 60 is nicely divisible by 12 and 90 by six, so I was able to plot a 12x6cm grid on my frame backing. I of course wasn’t able to fully utilise the board, as the hardware is anchored there (not that strongly clearly, you can see bottom left the spot where the other loop broke off leading to my frame mishap in the first place!). I used the marked bases with hardware on them to extend the 6cm depth of some bases to 10cm. In other areas you can see where I turned four 12×6 bases into three 12×8, and where I combined 2 12×6 bases into one 12×12 base. This gave me a nice spread off sizes, and more bases (I hope) than I could ever use!
I usually use a jigsaw for MDF, but these needed to be pretty straight cuts and I didn’t think I could manage them freehand with the jigsaw. I went back and forth considering a few other methods for cutting these, but I ended up settling on using a long metal ruler and a box cutter. I read online that you can cut through 3mm MDF most of the way with the cutter, then snap the board along the cut, much like you would with plasticard. That worked pretty well, giving mostly clean edges apart from the snapped section. That was easy enough to trim away though so in general I think this is a pretty good method. Note that MDF dust is nasty stuff so wear a mask whenever cutting or sanding it – have a look at Guru Pig’s thoughtful comment below for more detail. Left-to-right above you can see the stacks of 12-10-8-6cm deep bases.
I glued sand on the bases and painted them with a series of dry brushes of successively lighter brown tones (raw umber, yellow ochre, yellow ochre with a touch of white), followed by some light flocking with green and dry static grass around the rims where model bases would most likely not sit. Painting that many was a bit tedious I have to say, but the results are hopefully worth it! Let’s take a look at them in action.
In the photo above we have on the left the 12x8cm base – good for larger infantry such as these dryads, on the right the 12x6cm regular infantry tray, which comfortably fits eight 25mm square based infantry.
Left is the 12x12cm tray, big enough to fit this Verminlord, and right is the 12x10cm tray, good for cavalry models.
I painted and flocked the trays so they wouldn’t look too out of place on either of the mats I use for gaming the most, i.e. the green field and the desert you see in the photo above.
The Lord of the Rings miniatures also work fine on these, the cavalry bases with four models look better than the two you get on the War of the Rings bases.
Overall, these bases are pretty plain, and I think for armies that I build specifically for Midgard I’d like to use the opportunity to make proper scenic bases. These however have the advantage of being very flexible and letting me field a lot of existing armies in fun games of Midgard. I’m very much looking forward to that.
The Epic scale painting continues, this time with my first blocks of ranked infantry: Carthaginian infantry.
As with all my models for this project, these are Warlord’s Epic Scale Punic Wars range for their Hail Caesar game. As I mentioned in the last few posts however I’m not basing these on Warlord’s bases, which are 60x20mm but on my own 3D printed bases which are 80x40mm and are more suited to the Midgard game.
As a result of the larger bases I decided to stick down 3 strips per base rather than the two that fit on the Warlord bases. I quite like the look of the 3 strips together, and therefore am happy with the decision. I also quite like the look of the separation I get between blocks even when the bases are touching as the bases are wider than the strips. This will be accentuated for the Romans when I get to them as they are modelled to fit 3 ranks on the Warlord bases (so roughly the same footprint of 2 strips of the more normally ranked infantry).
Painting-wise there were a few things I had to do differently to the skirmishing troops. First of all, these are not single models, but a full strip of 10 overlapping models, which presents advantages (definitely faster than painting 10 individual models!), and adds some tricky-ness for basing as the basing material is added after the strips are glued down and I had to veeery carefully get basing paste between the strips (a roughly 5mm gap) after gluing them down.
The skin was painted exactly as per the Numidians from the past post, that is with AK Tan Earth. The shields are a mix of AK Ivory, Vallejo Game Heavy Goldbrown and Vallejo Game Heavy Violet. The bronze is Scale75 Necrogold, and the silver Scale75 Black Metal, both my go to colours for those. As for the other models I went for an all over wash of Army Painter Soft Tone followed by a highlight of the basecoat colour.
Overall I really like the ranked look you get from these models, especially with the overlapping shields. These were slightly more tedious to paint than the skirmishers, but again I painted 60 models in the time I painted 20 skirmishers so I suppose I can’t complain.
Here they are amongst the other bases I painted so far. I really like the distinction between skirmishers and ranked infantry you get at this scale. I’ve made a small dent in the Carthaginian Division set now, with roughly a third of the units painted (the rest is mostly a lot of Gauls and Iberians!).
In other news, I just got a notification that today marks five years since my first post which is quite something. I don’t think at the time I had any idea I’d go this long, so thanks a lot to all of you for reading the blog, it does keep me motivated to see comments and views on my posts! Here’s to 5+ more!
Back with a small update this week; two more bases for my Punic Wars project. As the title indicates these are Numidians, a base of cavalry and a base of javelin skirmishers.
Much like the slingers last week, these were fun and fast to paint. I went for the classic cowhide shields on these, although I have no idea how historical it may be. I’ve always loved the look!
Painting-wise, the strategy was much as it was for the first unit last week (i.e. basecoat, wash, highlight with basecoat), but with some different colours. The white cloth and white fur is AK Ivory, the skin is AK Tan Earth, the wooden areas (spears/shields) are basecoated in Vallejo English Uniform, and highlighted with 50/50 English Uniform and Vallejo German Camo Beige WW2.
The horses and the spots on the shield used contrast paints. As I undercoated my models with a leather brown, I put the contrasts directly on that rather than the more usually recommended white/cream colour. I quite like the look of contrast paints over browns, I think they look more natural than over whites. The reddish-brown horses are done using Gore-Grunta Fur Contrast, the brown horses using Wildwood Contrast and the black horses as well as the manes/tails of all the others using Black Templar Contrast. I think that gives a pretty good result at this scale, and I’ll happily do the rest of the horses I have to paint for this project (which is quite a few horses) this way.
Both of these sets of models are from the Carthaginian Division set of the Hail Caesar Epic Battles range. I have two more Numidian bases, this time archers from the Allied Division set so these aren’t the last Numidians you’ll see for this project.
So far I’ve only done loosely ordered troops so I might try my hand at some close order troops next. We’ll see where inspiration strikes!
My historical wargaming kick is still going strong (I’ll get back to you Fantasy gaming I promise!), and I’ve put some birthday vouchers to good use, picking up some models I’ve been eyeing off since they were released last year: Warlord Games’ Punic War “epic scale” range.
I you’ve been keeping an eye on this blog for a while you might remember my foray into Republican Romans back in 2021. This was in 28mm scale, which is home for me scale wise (well that and the associated 25, and 32mm scales), but while I enjoyed painting the models I was always troubled by the fact that to get some of the formations in the historical record (e.g. the famed Triplex Acies for the romans, with its triple row of supporting infantry blocks) I would need a lot of space on the game board (not to mention crazy amounts of miniatures!). That took the wind out of my sails for this project and the models have sat unprogressed for a long time. When I saw the Warlord announcement last year I knew this was the way forward, a smaller scale letting me have the number of units to play games with some semblance of the historical formations. This doesn’t solve my unused miniatures problem for my 28mm romans however, and the plan there is to repurpose them for smaller scale games in the Caesarean invasion of Gaul which is something else I’d like to wargame.
Another tricky aspect of the era was finding rules that captured the kind of gaming that I’d like to do for the period. That was resolved when I discovered Midgard last month, the game is fun and simple to play and has some great rules to reward the in depth formations the Roman’s adopted. In fact the author has published some army lists for the Punic wars specifically, making using Midgard for the period very easy.
Armed with some rules and a model range I plunged in and picked up the Roman/Carthaginian/Allied division boxes (and most importantly the elephant set) from Warlord, which gave me more than enough models to play a large game of Midgard.
The models come with bases for Hail Caesar, which aren’t quite right for Midgard where units are more standalone. So I decided to make my own bases, larger than the Hail Caesar bases, and put more models on each. The bases are of an 8cm frontage, 4cm deep for infantry and 5.5cm deep for cavalry. I modelled these and 3d printed them. If you’re interested in the files I put them up on Cults3D as a free download.
That’s enough context, onto the models! The models are Warlord’s epic scale which seems to be around 14mm so half size from what I’m used to. The detail is really quite good given the size and the models took washes really well which is very helpful. I painted this base of gallic slingers as a test unit to try out a few things: what washes work well at the scale, and what basing scheme I was going to go with. Wash wise, I was worried that my usual go-to Agrax Earthade might be a bit much (too dark/strong) for the scale so I looked for something lighter. I settled on Army Painter’s Soft Tone wash, which I think worked really nicely.
The process I used is as follows: I airbrushed some leather brown all over the models to get a nice brown base to work with, which would work for any leather items (belts, shoes, slings), and let me focus on painting cloth, shields and skin. I then basecoated these areas in nice bright colours (probably inspired by my reading and re-reading of Asterix comics as a kid!), basecoated the skin in AK Beige Red, and gave the models an all over wash of Soft Tone. Once that was dry I gave the skin areas a second wash of Citadel Reikland Fleshshade (somewhat diluted) to get some red into the skin. I then used the basecoat colours to highlight the models back up. The hair was then painted, basecoating it with an off-white, and using GW contrasts for colour (Aggaroth Dunes for the blonde hair, and Gore Grunta Fur for the reddish hair). Nice and quick!
For the basing I wanted to aim for a generic Mediterranean look, which could work for Summery Italy as well as the North African coast. To that end I used and AK texture paint called Sandy Desert, and while it was wet sprinkled on a couple of Woodland Scenics foams and some old GW sand mix I had lying around. The base rim is Vallejo Russian Uniform WW2. Overall I’m happy with the look, it’s probably a bit too deserty for Italy if I’m being honest, but hopefully close enough that suspending disbelief is easy enough!
In what is the final post of my holiday-driven burst of activity we have quite a few trees!
As I’ve mentioned a few times in the last few posts, I’m planning on running a game of Chain of Command for some friends in the coming weeks, and the setting is the Eastern Front, sometime in winter 1944. Having no winter terrain was going to make that a bit difficult, so I decided to paint up a few pieces to populate the table. The main thing I wanted was to have some nice pine forests, so I set about finding some suitable trees.
The trees you see above were cheap ones from Amazon which came in big batches with some variety in sizes which was quite nice. 60 of them cost me just below $60 (Australian dollars that is!) which seemed like a nice rate. They are a basic shaped and flocked bottlebrush style pine trees, nothing fancy but they do the trick. The flock was not glued on great but I knew I was going to spray them with varnish to get some snow on there too so was not too worried. The “trunks” of the trees were bare wire twists so I needed to make some holders for them, to make the trees more realistic and allow them to be removed for gaming and storage purposes.
I made a very rough trunk shape in tinkercad and 3D printed the 60 I needed. I then glued them down in a semi-random pattern to some MDF bases I cut out of the back of an old bookshelf (never throw anything away!), and was ready for basing.
I wanted a forest floor look but wanted to stay away from a leafy look as befits a pine forest. As a result while I went my usual route of blending up some leaf litter as I did for these citadel woods and for my endor table I stayed away from soft leaves (european style!) and went for dried eucalyptus leaves which are much harder and blend down to a powder. That mixed with small twigs gave a nice finish that I think does a decent job of impersonating dropped branches and bark at the scale.
To finish the look I added some green foam from woodland scenics to represent small vegetation on the forest floor. I tried adding some dark and some dry static grass to look like dropped needles, but I don’t think they’re very visible. To top it off I sprinkled some snow flock over the trees and bases (over wet hairspray), then sealed the lot with some spray varnish.
Keeping the trees removable is quite practical for gaming purposes, especially for those game systems that treat forests slightly abstractly as an area of terrain rather than individual trees.
The trees make up most of the terrain I needed ready for this game as you can see from the layout I set up above. You get a sneak preview of the remainder of the terrain which is the large house in the left corner and the two small bunkers to the right.
You also get to see my attempts at repurposing my old Citadel grass mat, which has sat unused for years since I’ve move on to printed neoprene battlemats. It seemed a waste to not use it, so I decided to see if I could convert it for this cold setting. I hit it with patches of brown and white and then “frosted” it with a light pass of white spray paint to get that frozen grass look.
I wanted the table to have a frosty morning with some light snow look rather than a full on snow storm, hence the light use of snow flock on the forests and the light dusting of white on the mat. I’m hoping to communicate the cold through the mat and the tree stands only, allowing me to place terrain pieces I painted for my other settings over it and having them not look out of place. For example I’m planning on using the cobblestone road I painted for my Normandy games in this game as you can see above.
I hope you like the look of these, and I’ll be likely back onto my slower pace of posts as I head back to work next week!